Showing posts with label museums. Show all posts
Showing posts with label museums. Show all posts

Wednesday, 8 June 2011

Intel Museum of Me

Intel Launched the Museum of Me, an application that asks the user to connect to his Facebook account. Once Museum of Me accesses the user's profile information, basic information, wall, post items, photos, videos, friends' information, the application creates a visualization of the user's social self, under the form of a museum. Of course, this visualization, again, could be shared on Facebook.



The application does not store the information it accesses, also "Intel makes no representation that materials found in the Application are appropriate or available for use in other locations, and access to them from territories where their content is illegal is prohibited."

The outcome becomes a video tour of the virtual museum (that I couldn't save for a reason, not sure it is an option) and a photo gallery of the virtual visit that you could share on your Facebook page:


To create your own Museum of Me, visit the following link: http://www.intel.com/museumofme/l/index.htm


Thursday, 13 January 2011

Duchamp Land and Turing Land

In the below paragraph, taken from the following link http://rhizome.org/discuss/view/28877, Lev Manovich refers "to art world -- galleries, major museums, prestigious art journals -- as Duchamp-land, in analogy with Disneyland. I will also refer to the world of computer arts, as exemplified by ISEA, Ars Electronica, SIGGRAPH art shows, etc. as Turing-land."

According to Manovich, Duchamp Land (the contemporary art world) requires art objects that are “oriented towards the 'content'”, “complicated” and that share an “ironic, self-referential, and often literally destructive attitude towards its material”; on the other hand, Turing Land (the New Media Art world) is oriented “towards new, state-of-the-art computer technology,” and produces artworks that are “simple and usually lacking irony” and that “take technology which they use always seriously.”

Sunday, 19 December 2010

notes from “kinomuseum, towards an artists’ cinema”

“In her essay collected in Preziosi and Farago’s anthology, Paula Findlen traces the etymology of the word ‘museum’ in the Renaissance, where it signified “the place where the muses dwell” – an almost-mythological any-place without spatial or temporal dimensions.” P.14

“The museum is a political place. As an artist, Fraser is not alone in taking the museum itself as her subject. Marcel Duchamp’s ‘Box in a Valise’ (1935-41) is an artwork and a transportable collection that contains reproductions of the artist’s ‘other’ artworks.” P.16

“Duchamp and Broodthaers share the fact that they construct both a museum (a museological frame) and the work (their own work/s) that it contains. These ‘authors’ are also the authorizing institution. As such, they exploit or deviate from the definitively museological business of removing something from one place in order to re-situate it in another: the museum expresses its political, social and cultural agendas by establishing and maintaining a collection.” P.17

“Preziosi and Farago describe the museum as a construct, re-presenting things in order to make sense of them. And it is this – to reiterate – the removal of a thing from one place and its re-situation in another place, which forms a continuous thread through the various cultural readings of the museum. It is the pivot upon which turns Theodor W. Adorno’s essay ‘Valéry Proust Museum’, as it compares two French poets’ positions, and links institutional responsibility to personal experience, and pleasure. The culturally conservative Paul Valéry experiences almost an act of violence in the curatorial frame of the Louvre: ‘Neither a hedonistic nor a rationalistic civilisation could have constructed a house of such disparities.’ On the other hand, Adorno quotes Marcel Proust: ‘The masterpiece observed during diner no longer produces in us the exhilarating happiness that can be had only in a museum.’” P.17

“In the short film ‘Mounting Buffalo’ (1920, ‘Toute la mémoire du monde’) from the archive of he American Museum of Natural History, a buffalo is systematically dismembered, its organs replaced by plaster, its body remade as entirely artificial, its skin draper ‘naturally’ over its new (typical) form. Cinema, like the museum, effects a memorialisation.” P.19

“‘Kinomuseum’ similarly attempts to make content of criticality by locating the museum in and as the cinema auditorium, rather than deploying cinema as the museum’s ideological annex. There is a physicality to the proposition, as expressed by Mary Kelly’s programme ‘Fallout’: three epochal works, from three different decades, were shown in three auditoria of the Lichtburg cinema. They were not looped, like film and video in a gallery room that the audience enters and leaves at will, but timed sequentially, one after the other, so that the audience had to physically move from one auditorium to the next at the end of each work. The perambulatory space of the gallery collapsed onto the organizing architecture and institution of cinema. The difficulty of such movement through spaces that otherwise control or curtail it (cinemas are more like airports than art galleries in this respect), this peculiar arrangement, was the limit of cinema made physically manifest.” P.26

“Ian White: Did you feel dissatisfied by the cinema auditorium as a vehicle for exhibiting your work?
Mary Kelly: Yes, although it’s easier to make these observations with hindsight! I was still in love with film because I was caught up in a particular moment when it was viewed as the most progressive medium and I was trying to do activist work. But I also really wanted to do something with still images and I thought there was so much potential in installation; a kind of temporal experience that could be more self-reflexive. My problem with cinema, I mean the conventions of spectatorship, is that you have to watch a film from beginning to end, that you don’t have a chance to stop and rewind. Also, over the years, cinema has increasingly become the dominant institution of our time, and the museums that we used to complain about in the 1970s have become sanctuaries for experimental work; the only thing left that’s not completely virtual. It’s one of those rare instances where the outmoded has some redemptive value. It was absolutely clear to me that ‘Post-Partum Document’ was not going to be a film. It needed material things that I could frame, both literally and metaphorically, as objects. The diagrams were just as emotional as the memorabilia and, as time went on, I became increasingly convinced that installation was the only way to relay this. At the time we were saturated with images of women and I was trying to figure out how you could give a voice to that subject position without a figurative referent. The solution seemed to be that more should become contingent on the viewer, in how people moved around the space and became surrogates for the absent body in the work. I’d take that even further now and say that the artwork doesn’t exist without the viewer. Girgio Agamben has spoken about the ethical position as one where you’re neither producing something not enacting it. I think this is what happens as a spectator, if you can really let yourself be open to that possibility: you complete the work by anticipating rather than judging or deciphering it. P.51

White: ‘Mea Culpa’ (1999) explores the horrors of war from a very different perspective to ‘Gloria Patri’
Kelly: ‘Mea Culpa’ was my attempt to deal with the victims of war crimes. It was the most difficult project I’ve ever undertaken because it just seemed so difficult to pull off without seeming wither megalomaniacal or hysterical. I worked on it from 1996 to 1999, trying to figure out the best way to do it, until I came across what I thought was the perfect medium: the lint that collects in the screen of a domestic clothes dryer; ephemeral yet integral to everyday life. So I transferred my texts in vinyl to the screen, and by controlling the drying process – first white clothes then black – reproduced them as intaglio script in compressed lint; nothing was added or stamped on. It was very direct, like an assisted ready-made. The finished work is presented as contiguous panels of texts. You have to keep walking to read it, and can never see everything at once. The phenomenological effect is very rhythmic and I wanted to develop this musical and, in a way, cinematic potential in my next project. P.56

The last word is from Jacques Rivette:
… The cinema I’m after… films which impose themselves on the spectator through a sort of domination of visual and sound ‘events’, and which require the screen, a big screen, to be effective. These are films that impose themselves visually through their monumentality. What I mean is that there is a weight to what is on the screen, and which is there on the screen as a statue might be, or a building or a huge beast. P.68

Hall of Mirrors by Emily Peethick
Analogies between cinema and screen and the mirror are well known in the cinematic theory. Film theorist Christian Metz argued that, in the identification with the gaze of the camera, the cinema spectator re-enacts what psychoanalytic theorist Jacques Lacan described as ‘the mirror stage’ – the infant’s first identification with their own image in the mirror being their first recognition of themselves as ‘other’, and the first time that they objectively see themselves within their surroundings, as part of society. In relation to photography, theorist Catherine Lutz and Jane Collins observed that, ‘mirror and camera are tools of self-reflection and surveillance. Each creates a creates a double of the self, a second figure who can be examined more closely than the original – a double that can also be alienated from the self.’ This mixture of self-identification and alienation can be found in Joan Jonas’s early performance video ‘Left Side Right Side’ (1974) in which she performs to the camera with the aid of a mirror that distorts her image. Plainly describing her movements, she consistently mixed up what she is seeing, at one point indicating her left eye and announcing, ‘This is my left eye (or right) eye,’ creating a slippage between real and reflection, viewer and viewed. During the film she draws an infinity loop that suggests the co-dependence of these relations.
This confusion of subject/object relations can also be found in artist Dan Graham’s seminal performance, ‘Performer/Audience/Mirror’ (1977), in which the artist performs in front of a large mirror, which is not dissimilar in proportions to a cinema screen. Graham initially describes a series of simple actions out loud as he performs them, then turn on the audience and describes their responses to him, before turning back towards the mirror and describing both himself and the audience through their reflection. Through these actions, Graham confronts their respective roles as performer and audience, object and subject, creating a heightened state of self-consciousness.
In later works, Graham went on to further analyse how subject/object relations are encountered in public space through the high reflectivity of modernist functionalist architecture. Here he finds the subject is consistently reflected back on itself; the window, like the mirror, forms a screen that yet again unifies and separates public and private, subject and object, creating a fractured or doubled self which reinforces social divisions, in particular, he highlights corporate architecture as employing this double function of both revealing and concealing its business:
The glass’s literal transparency not only falsely objectifies reality, but is a paradoxical camouflage; for while the actual function of the corporation may be to concentrate its self-contained power and control by secreting information, its architectural façade gives the illusion of absolute openness. The transparency is visual only; glass separates the visual from the verbal, insulating outsiders from the content of the decision-making processes, and form the invisible, but real, interrelationships linking company operations to society. P.99

A more ambiguous notion of the surface is explored in the Bernadette Corporation’s film ‘Hell Frozen Over’ (2000), in which semiologist Sylvère Lotringer is filmed standing on a frozen lake discussing the poetry of Stéphane Mallarmé. Describing the sense of nothingness in the white emptiness of the poet’s page, he portrays the poet as an illusion-maker and a creator of playful artifice, his account interspersed with footage of a fashion shoot in which the similarly cool gaze of models, as with a one-way mirror creates a black screen defying identification. Bernadette Corporation themselves play with an ambiguous notion of subjectivity, collectively working under the guise of a fictional corporation, which they describe as ‘the perfect alibi for not having to fix an identity’, appropriating the corporate strategy of the blank façade. This fluidity of subjectivity is also explored in Ina Wudtke’s video ‘Portrait of the Artist as a Worker (rmx)’ (2006), in which the artist performs a text by the theorist Dieter Lesage which objectively unravels her various roles as an artist, dj and magazine editor, as well as how the socio-economic condition of the art world reflect the neo-liberal economy’s desire for a flexible worker. Wudtke presents this form of split subjectivity as a ‘gentle form of schizophrenia’ – as she puts it: ‘you pretend and you are for real.’ As in Frederic Jameson’s theory of ‘late capitalism,’ schizophrenia here becomes the embodiement of a post-capitalist subject in the, ‘experience of isolated, discontinued, discontinuous material signifiers which fail to link up into a coherent sequence.’
This sense of ‘gentle schizophrenia,’ the blurring of subject and object, the presence of absence – as embodied in the spectral – and the fractured or disconnected self, become the leitmotifs of this hall of mirrors, where vanity is refracted, displaced, and open to contradiction. This fracturing of viewpoints can also be related to the very idea of Kinomuseum, which, through virtually transplanting the idea of a museum into a cinema space and reading one through the other (and vice versa), creates what Ian White describes as ‘cinema of multiple point of view.’ As in Dan Graham’s ‘Cinema (Model), here the conventions of the ‘official’ culture of the museum and the Cartesian spatial arrangement of the cinema auditorium are symbolically opened up and displaced to allow for other perspectives, introducing conflict, difference, and a sense of consciousness of the codes of each – and the ways in which they might be changed.” P.101

“I think this is a very old problem which artists’ films – frequently called ‘avant-garde films,’ or, in certain times ‘underground films,’ or which may be called ‘independent films’ – have consciously dealt with at least since the 1960s. They practised a radical and playful form of detachment from two kinds of social and ideological apparatuses. One is regular commercial cinema, and the other the art market and the art museum. In a way this detachment from both systems could be looked at as incredibly stupid from the point of view of what the common sense is in a capitalist society. On the other hand, it could also be looked at as heroic, and I am aware of the pathos involved in this, but I was very happy in re-reading a wonderful roundtable discussion that was published in ‘October’ magazine a few years ago, in which Chrissie Iles was also part of the discussion. In this discussion Annette Michelson said that since the 1960s she had felt that independent filmmaking was the last of the heroic occupations. And I think that her feeling has a lot to do with that resistance towards both the cinema as a commercial apparatus and the art market.

In a way, independent filmmaking uses one of these hegemonic economies to refute the other. It uses cinema, films and its connotations of endless reproducibility and availability, to refute the museum’s insistence on the unique object which can only be seen when the owner shows it. And on the other hand, it uses the art world or artwork connotations to refute cinema’s insistence on commercial validity and the pressure to make the money back that has been invested. It is at such a point in a radical filmmaking practice that the question of sustainability not as the opposite but the verso-side of heroism, the question being how that third, inbetween place of practice can be sustained with falling prey to either of the two forms of commodification mentioned before. Now, Lars Henrik Gass posits the film festival as that third place, which is of course understandable because he runs a film festival. But even though I used to run a film festival myself and I do understand its utopian possibilities, I hope you forgive me if I call attention to another third place which is less of a special event but an attempt to have a continuous offering of those third-space experiences, and the place I mean is called ‘film museum.’” P.119


Inner and Outer space
(shown on 7 May 2007)
Curated and presented by Ian White
… photography, film, and inexpensive pamphlets and books, [whose reproducibility] helped to accelerate the circulation of museum objects and their related discourse. Through these media, curators and educators developed the means by which the knowledge generated would extend beyond any singular outpost and thus more effectively shape the public, securing their authoritative place in the emerging landscape of modern leisure. To some degree, the field of art history, art journalism, art catalogues, coffee-table books, blockbuster exhibits, and even the seemingly ubiquitous gift shop owe their genesis to the potential and the perils of this living, mediated museum. The Museum of Modern Art’s Film Library formed during a period in which efforts to realise the ‘living museum’ had accelerated considerably. The museum’s technological network expanded to include newspapers, radio, and even television. American museums were, in general, undergoing considerable changes in heir curatorial practices, funding sources, and basic institutional structure […] During its first ten years (1929 to 1939), MoMA was widely considered an innovative and unusual undertaking and quickly became a flagship American institution, representing the best as well as the newest of modern works. Like many American museums, MoMA was established with the resources of wealthy industrialists and a cadre of East Coast elites who conceived of the museum, from the beginning, as a national educational experiment of vital importance. By making use of established emergent methods of curation that embraced media technologies, MoMA enacted the ideals of not just the modern but also the mobile. In other words, the living museum had become a modern and mass-mediated museum. – Haidee Wasson, Museum Movies: The Museum of Modern Art and the Birth of Art Cinema. P.166

Toute la mémoire du monde
(Shown on 8 May 2007)
Curated and presented by Ian White

The uses of the word museum in the nineteenth century, especially in the popular press, further attest to the symbolic power of the institution. Between 1806 and 1914, more that seventy newspapers, journals, and albums carried the word musée (museum) in their titles. This fact alone suggests an interesting relationship between, on the one hand, the world of press, with its retinue of money, publicity, and advertising […] and, on the other hand, the museum as a privileged exhibition space. The metaphor of the ‘printed museum’ presents a particularly striking image: the museum as encyclopaedic institution devoted to the education of all. This image, although it represented an ideal in many ways unrealistic vision of the museum, carried great authority and tended to supplant other available representations. It was from this model that the periodicals borrowed their purpose (to amuse, to instruct, and to moralise), their ‘table of contents’ (an encyclopaedia of useful facts), their conceptual categories, and even their layout, which was formally analogous to that of the great museum galleries.
The marriage of the museum and the press in the nineteenth century was not a coincidence. In their preambles, many editors stressed the significance they attached the title ‘museum.’ The printed ‘museum’ was to be a genuine museum. – Chantal Georgel, ‘The Museum as Metaphor in the Nineteenth-Century France’

Alain Resnais: Toute la mémoire du monde - France, 1956 - 21’, 35 mm
Resnais’ remarkable documentary on the Bibliothèque Nationale de France in Paris examines its architecture and its operating systems as grand narratives. The memory of the whole world becomes a labyrinth rendered as an expressionist thriller.

What happens is that the museum gives this guarantee that the work that it contains has ‘museum quality’ …. So it’s about the condition of creating value, and that is the function of the museum. But what happens in the museum, which Ian also talks about, is that it also removes a work. It controls its destiny of exhibition, dissemination and, most importantly, interpretati n. oI think there is a distinction between the function of the museum and a place like an archive or a library, because an archive has no imperative to display. The library is the same thing. It’s a different kind of space. And I think it is very important to make this distinction and to think of the museum with its function, which is primarily to collect, display and interpret. P.133

Sunday, 28 November 2010

ideas to film: grandmother's library























Reading about the museum and database > take pictures the different compartments of my grandmother's library > stitch the pictures > import to after effects > use slow camera movement to move closely between different compartments > the edge between different compartments could become an abstract canvas in motion.

Friday, 19 November 2010

london futures: 1 Oct 2010 - 6 March 2011

A month ago, while at the Museum of London to see the light surgeons' video and and installation, I got into a room behind the Sackler café showing an exhibition called 'London Futures', mainly manipulated landscapes in London describing what the city will look in the future under the global warming context. The exhibition is lasting until next March, it's a good opportunity to see it. There's an ironical sense of humor in the images!
Below is a section copied from the Museum of London's website:


A display of 14 arresting images will be on display at the Museum of London from 1 October 2010 to 6 March 2011.

Like postcards from the future, familiar views of the capital have been digitally transformed by GMJ (external link) illustrators Robert Graves and Didier Madoc-Jones.

The display brings home the full impact of global warming, food scarcity, rising sea levels and how all Londoners will need to innovate and adapt to survive.

Examples of the striking images that will be on show include Parliament Square put to work as a rice paddy, ice skating down the Thames, Buckingham Palace surrounded by a sea of shanty housing and the Gherkin occupied by thousands of eco-refugees highlight the shocking realities we could face.

Listen to our soundtrack inspired by this display

We have created a playlist on Spotify (external link) to accompany this display which takes its inspiration from the images and possible outcomes of climate change on London. Click here (external link) to listen and post reviews and additional suggestions via our Facebook and twitter pages.

Thursday, 18 November 2010

feedback on research question and abstract version 4

Tuesday's session was a tutorial, I got feedback and approval on the last version of the research question and abstract.
So to recap, it sounds very good and Andy's advice is simple: keep the boundaries as defined in the abstract and just write
expand definitions etc. 'fluidity' should be defined early on for example.
me: I did include a little paragraph about objects and museum
"The ‘physical’ object in the creative industry was criticized in the museum environment. Museum and objects is a vast topic, the paper’s restriction will not allow giving it justice. However, within the context approached here, and to back up Mark Leckey’s vision of the physicality dissolving, Theodore W. Adorno in his ‘Valéry Proust Museum’ declares the death of the object in the museum when he brings in the German word ‘museal’ and connects it to the word ‘museum’."
so mainly just one example and am skipping the rest of the topic to stay focused
feedback: it sounds like I have worked hard over the past week to really get your idea defined and this is a huge transformation
me: I think i started the whole paper in reverse, that is I read a lot before coming up with the question, should have been the other way around, I would have saved a lot of time
feedback: there is no right way to be honest - sometimes you need to read alot to get inspiration / focus
it offers you poosibilities beyond the immediate imagination
me: is it normal to feel that it's actually combining material to fit the main question? i am barely writing, it's more collecting the notes in a logical way, like introducing what is going to be cited and then leading the way to the next point
feedback: thats the way to do it then you re-write ensuring there is a flow
just make sure your collection of data is following a pattern that will allow for the development fo the argument and discourse
me: I had hard time figuring who worked on the "wholistic" idea, then one day i was able to chase 3 good references that I have read earlier but didn't spot them since i was focusing on the bigger topic. I am happy with this finally
feedback: you sound in good spirits on this, my advice is keep writing while it lasts and enjoy the process, the other issue is really to suggets you just get this going, get it finished asap so you can focus on your practice
do you think this essay will inform your practice much?
me: sure it will, i even have 'notes to self' file on the side
every other note is generating visuals for the practice
like the idea of filming my grandmother's library, with books in the background and all the frames of the whole family (like 3 generations) in the foreground
and the idea of having the show (maybe, if it does fit within the budget), mapped on a building
like a live show on a building, but this requires huge budget for the projector and the structure
so am not thinking about these logistics, but it's definitely paper generated ideas
feedback: ok yes that could be complex and expensive - however a digital recreration of a space could be a very interesting development
it would allow you to be inventive with the recording and recreation of the space
me: but things are making sense out of this, autobiography was not coined earlier, and the idea of trying to get a whole narrative is now rejected in my head, but with a back up argument

Monday, 1 November 2010

hollis frampton's lemon

Frampton on Lemon:
"As a voluptuous lemon is devoured by the same light that reveals it, its image passes from the spatial rhetoric of illusion into the spatial grammar of the graphic arts."



For more about this project, check out the excerpt in the abstract for the research paper, taken out from the book "Kinomuseum - Towards an artists' cinema" edited by Mike Sperlinger & Ian White, a 2008 publication:
http://mayachamidigitalarts.blogspot.com/2010/11/abstract-v-2-to-be-revisited.html

tutorial - feedback on abstract

For the research paper, the abstract was followed by a tutorial session with andy, i need to reconsider and clarify many points, to recap:
- I am aiming to look at different artistic practices that shifted the object from its physical state to a narrative dimension, viewing artworks (in history, but stressing more on contemporary digital art related practicionners) who have worked on the object theme in narration and what are the implications?
- key example would be:
- the video lemon by Hollis Frampton: "Hollis Frampton worked on a video entitled "Lemon" where "a light moves slowly around the fruit describing it as defiantly three dimensional, touchable almost, until the light is entirely behind it, the fruit made into a perfect silhouette, three dimensions irreducibly made two, a flat shape that is nothing but a shadow of itself, a space of no light on the screen."
- and "The Cult of Less" who would sell everything they own except for anything that could store data and be used to digitally interact
- and the Tsunami collective who work on physicality of the connectivity
The relevance:
- Kelly Sutton from from "The Cult of Less" "cherishes online services" while Sherry Tuckle "cherishes objects" and describes them as "philosophy down to earth"
- My first attempt for this research paper is trying to understand or build a certain relationship between inanimate physical objects and objects that become data
- Andy suggests that this needs to be more prominant in the title
- is it about the dematerialisation of objects
- and how this process extends out knowledge of the the object
- and how narrative is affected by that
- seeing a physical object could generate narrative, seeing the same object as a photograph on facebook would generate different type of narrative
- I should define narrative in this context
- narrative for an object is about the relationship between it and its context: if you see a lemon on chopping board you can assume what the narrative is
- if the narrative is something from a individuals past it will not work as a straight narrative
- because the memories that trigger it are specific to you
- Function of the paper - its to discuss a specific issue within my practice
- as a paper it needs clarity and there is no room of interpretation
- I need to be specific and use citations to support my assertions
- I should read journaled articles, a good idea to familiarize myself with some as they are very different form books, they have a specific format, not just to emulate a style, but in the way information is ordered and imparted, it would help focus my idea
- Check out book called "Public Intimacy" by Guiliana Bruno, it discusses how museums build a narrative around objects
- Search for journaled articles within the terms used in my paper
- I need to understand them as this is what I need to produce
- The content of these papers is current and [assuming they are written now]
- In general, it's a nice idea you have a nice idea but it needs alot more ework to make this a objective assesment of the object and narrative
- stick with it - but make it objective - its an explanation/observation of a current state of affairs.

abstract v. 2 - to be revisited

Subjective Narrating of Objects


In my project an object (a football) triggers a whole narrative about economy, war, and entertainment.


In the research paper I will be looking at different artistic practices that shifted the object from its physical state to a narrative dimension.


Hollis Frampton worked on a video entitled "Lemon" where "a light moves slowly around the fruit describing it as defiantly three dimensional, touchable almost, until the light is entirely behind it, the fruit made into a perfect silhouette, three dimensions irreducibly made two, a flat shape that is nothing but a shadow of itself, a space of no light on the screen."


On a narrative note, Marcel Proust's Madeleine cookie triggers almost 180 pages of describing childhood memories in his autobiographical book "A la recherche du temps perdu" (Remembrance of Things Past): "And as soon as I had recognised the taste of the piece of madeleine soaked in her decoction of lime-blossom which my aunt used to give me (although I did not yet know and must long postpone the discovery of why this memory made me so happy) immediately the old grey house upon the street, where her room was, rose up like a stage set to attach itself to the little pavilion opening on to the garden which had been built out behind it for my parents ... the Square where I used to be sent before lunch, the streets along

which I used to run errands, the country roads we took when it was fine."


Michael Craig-Martin's "An Oak Tree" is a glass of water standing on a shelf attached to the gallery wall next to which is a text arguing that it is an actual oak tree. In an interview with myartspace.com the artist says that "on one occasion when it (the oak tree artwork) was barred by Australian Customs officials from entering the country as vegetation, I was forced to explain it was really a glass of water ... an incident that ... extended into 'real life' the discussion about belief and doubt, and fact and fiction I was addressing in the work."


I will be exploring how different art practitioners have worked on narrating objects in different eras, thus examining the relationship between inanimate physical objects in everyday life and in museums and objects as data.


I have been reading about the cult of less, an initiative by a young software engineer, Kelly Sutton, to get rid of everything he owns by digitizing all his possessions, and then keeping the few cherished objects, selling the ones that could benefit other people and ship the rest of the goods he owns but don’t interest him.


In a BBC interview, Kelly is described as the '21st-Century minimalist’; he says he “got rid of much of his clutter because he felt the ever-increasing number of available digital goods have provided adequate replacements for his former physical possessions.” He got rid of most of his assets, apart from his iPad, Kindle, laptop and a few other items, replacing his actual records with mp3s, his photographs are now digitized and uploaded on Flickr, he credits his external hard drives and online services like Hulu, Facebook, Skype and Google Maps for allowing him to lead a minimalist life.


I will be stressing more on the today's digitized data of objects and looking on how narrative is affected by that matter.

Monday, 25 October 2010

walid raad at the whitechapel gallery

Whitechapel gallery is currently exhibiting the artwork of Lebanese artist Walid Raad, who mainly works with photographs and videos, in contexts relating to narratives and archiving, history and hysteria...

I attended his interview at the gallery, a pleasant talk, where he discussed the photographic images and what they record and issues like image portraying a truth or resembling a reality? he says that he likes how camera acted as a permission to go to places (sometimes at risk), and to closed meetings to describe his beginnings and involvement with the political scene in Lebanon and the Middle East, he then speaks about the shift of the resistance from leftist (communist specifically) to Islamist, then back to photography and objects in photos that function as optical unconscious, for instance an unregistered ashtray in the background of an image was not meant to be there, and that later on serves the psychic comfort. A chapter of the interview is then dedicated to how Art and Culture are affected by the 'Surpassing Disaster'theory, to know more about the theory one should read Jalal Toufic's book (should do that myself), and finally one last part is a critique of the Art scene in the Arab world, 'what we are doing in the Arab world is just countering Orientalism', to defy the museums opening in Abu Dhabi for instance, Raad imagines a shrinking artwork, what happens if the artwork, on its way to the museum, shrinks? what will happen with the museum? will shrink as well? how will the museum deal with a photograph that just lost all its colors? I had questions in regard to this specific matter, whether the artist was talking about an actual physical shrinking or whether it's a compressed digital file or just an image size reduction. In the gallery's website, this is what I found:
"Upon their arrival in Lebanon all the works scheduled for a major retrospective are found to have miraculously shrunk to one hundredth of their original size.
These are just some of the stories that accompany the photographic and video works produced by Raad in his various art projects: as founder and member of The Atlas Group, as both instigator and executor of a series of self-posed photo assignments, and as a contemporary artist who claims via telepathic powers to communicate with artists from the future."

The show is entitled 'Miraculous Beginnings' and features a lot of his work over the past 20 years.

Walid Raad

Friday, 15 October 2010

museum of london: LDN24 by the light surgeons

Visiting the Museum of London during this trip became like a ritual, an essential aspect of the journey, a pilgrimage almost. Situated between the Barbican and St Paul, this part of London is one of the most challenging, an area where every head move makes your sight stumble into another element that would lead you to understand a new layer about the history of London.

In the middle of the Museum of London, surrounded by infinite objects with stories about the x lord or the y queen, major events that scarred the history of Britain and created the modern London that we know. Right in the center, in the modest café of the museum, the Light Surgeons display their screens showing London, nowadays, shot from dusk till dawn. Screen is surrounded by a display of LED lights creating an O to embrace the screen, displaying information from digital data. I was more intrigued by the video itself. Having watched it over and over again, every time I would go I would pass by to check it out, I felt like every other time, the edits' pace stop becoming a series of sequences and starts following my rhythm as a viewer.

The idea behind the work is quite simple, London by day and by night, yet selecting what to show, the cinematography, and the sequencing of the clips is what mattered. A well deserved name! I thought in one of the visits, the light surgeons know how to scrutinize the landscape, and another time, after being stuck in the tube due to a passenger standing on the track, I reach the museum, look at the video again, and see that the crispness of the material is way to clean for the London landscape, maybe 'trashy' aspect of London doesn't show well?

The Museum of London is doing a great job I think (not that they're waiting for my applause), just in the room behind the café is another exhibit by illustrators Robert Graves and Didier Madoc-Jones, their work depicts London in the shadow of the climate change (I will keep the details to another post). So time-lapse, again, is the core of this piece, done with perfection. I am posting below bits of how the museum introduces the work, it is beautifully written.

"LDN24 by the Light Surgeons"

"... The cinematography of LDN24 takes its inspiration from the still frames, tone poems and landscapes of filmmakers and photographers such as Patrick Keiller, Andreas Gursky, Koyaanisqati and Edward Burtynsky. But the Light Surgeons craft a dynamic exchange with the living city by marrying high-definition filmwork with a kaleidoscopic LED display which perpetually rewrites the London scene and prompts the audio soundtrack whose pulse is dictated by the currents of digital data.


LDN24, The Light Surgeons, 2009, © the artist

LDN24 follows a 24-hour day in the life of London with hundreds of filmed sequences from across the capital - framing the city waking, working and winding down on a giant plasma screen.

An enveloping stream of 35 real-time information flows around the LED ellipse producing an ever-changing map of the city. From tidal patterns to temperatures, flight arrivals to FTSE fluctuations, RSS feeds and live links to Google searches, partner news channels and Twitter keep an ear turned to the rhythms that compose the city. Software specially developed by the design studio FIELD choreographs the rituals and movements of London and Londoners into a compelling statistical dance."

http://www.museumoflondon.org.uk/English/EventsExhibitions/Special/The+Light+Surgeons.htm

Tuesday, 5 October 2010

NURBS Theory - Lev Manovich

In this essay, Manovich asks the question that 'why If we are currently fascinated with the ideas of flow, evolution, complexity, heterogeneity, and cultural hybridity, why our presentations of cultural data do not reflect these ideas?'.
I was checking out the archive of a local newspaper to check the main events that happened in Beirut starting with the civil war to the Israeli invasion of Beirut, the Taif agreement (aka the National reconciliation accord) in 1989, the fall of Beirut under the Syrian authority, and similar events that took place ever since I was born. I was thinking hard of how to include similar information in my project, and one idea came to my mind, that of including animated charts that explain these events within a specific time frame. My hesitation disappeared and reading the whole Manovich article empowered this methodology.

Otherwise a nice brief would be the conclusion of the essay:
'Humanities disciplines, critics, museums, and other cultural institutions usually present culture in terms of self-contained cultural periods. Similarly, the most Influential modern theories of history by Kahn (“scientific paradigms”) and Foucault (“epistemes”) also focus on stable periods - rather than transitions between them. In fact, very little intellectual energy has been spent in the modern period on thinking about how cultural change happens. Perhaps this was appropriate given that until recently the cultural changes of all kinds very usually slow.However, since the beginnings of globalization in the 1990s, not only have these changes accelerated worldwide, but the emphasis on change rather than stability became the key to global business and institutional thinking (expressed in the popularity of terms such as “innovation” and “disruptive change.”) Our work on visualizing cultural changes across sets of cultural artifacts, as well as the temporal dynamics of a singular cultural experience (such as a gameplay session) is inspired by commercial software such as Google’s Web Analytics, Trends, and Flu Trends and Nelson’s BlogPulse, as well as projects by artists and designers such as seminal History Flow by Fernanda Viegas and Martin Wattenberg, and Lee Byron’s Listening History and The Ebb and Flow of Movies. Until now, most visualizations of cultural processes used either discrete media (i.e. texts) or the metadata about the media. Thus, History Flow uses histories of Wikipedia pages’ edits; Lee Byron’s Listening History uses the data about his use of last.fm; and The Ebb and Flow of Movies uses box office receipts data. In contrast, our method allows for the analysis and visualization of patterns as manifested in changing structures of images, films, video and other types of visual media. We are currently expanding our work to processing of much larger sets of data.'

Monday, 30 August 2010

Objects as clutter, as emotional and intellectual companions, as reflective of historical periods.

I have been reading about the cult of less, an initiative by a young software engineer, Kelly Sutton, to get rid of everything he owns by digitizing all his possessions, and then keeping the few cherished objects, selling the ones that could benefit other people and ship the rest of the goods he owns but don’t interest him.

In a BBC interview, Kelly is described as the '21st-Century minimalist’; he says he “got rid of much of his clutter because he felt the ever-increasing number of available digital goods have provided adequate replacements for his former physical possessions.” He got rid of most of his assets, apart from his iPad, Kindle, laptop and a few other items, replacing his actual records with mp3s, his photographs are now digitized and uploaded on Flickr, he credits his external hard drives and online services like Hulu, Facebook, Skype and Google Maps for allowing him to lead a minimalist life.

Other people seem to be following the same trend, that of dissolving the objects into digital data and living “clutter-less” and “light”.

In a further research, Sherry Turkle, current director of the MIT Initiative on Technology and Self, writes in “Evocative Objects” about the power everyday things, she cherishes objects as “emotional and intellectual companions that anchor memory, sustain relationships, and provoke new ideas. According to Turkle, “the simplest objects are shown to bring philosophy down to earth” and her idea of “evocative objects” goes far to say that objects carry both ideas and passion. And the role of objects she discusses in her book vary from design and play, to discipline and desire, history and exchange, mourning and memory, transition and passage, meditation and new vision.

On another note, I was at the British Museum few days ago and I got to see one of the shows that they have created along with BBC Radio 4 series. The show is “A history of the World in 100 objects”, the idea being a series of selected objects grouped together to give meaning to the historical context and make connections across the world. Each grouped series explore a common theme and portray a certain era.

So on Sherry Turkle’s list of describing the objects, I would add, objects as mapping tools, and objects as reflective of history, and objects as clutter (based on the British Museum experience and the Kelly Sutton cult).

Now art and design seem to be always reflective of the context, and here I figured so are objects.

Monday, 28 June 2010

Research Paper (Idea #1) and Institute Benjamenta the film

For the research paper I thought of questioning the act of recording symbolic objects to come out as ordinary. In an earlier tutorial session with Andy, we spent some time discussing how this could be accomplished. A first stage could be trying to remember what triggers memories for me, and how could it be viewed by others, would it trigger their memories as well since there’s a sense of the personal in there? I thought of the close up, the indoors, the private as a way to get closer to the one on one experience which would simultaneously relate to the objects theme as ordinary. How could recording ordinary objects lead to a personalized history? As a first draft I would include the following points:
- The idea of the 'museum of everything'
- The notion of clips of information compared as a different form of objects in a museum
- The idea of a rush of visuals that I would like to explore
Few days ago, I was watching again the film by the Brothers Quay called Institute Benjamenta or: This Dream People Call Human Life (1995) and I got carried away with the opening sequence by the use of still objects recorded as film.

The Brothers Quay usually work with animations, this is their first feature film. On a technical and narrative note, the director of photography uses a shifting light on still objects to create an ongoing transitory clarity, empowering the objects that are main elements in the film and engaging the viewer in a hypnosis state. These objects later on turn out to be elements that indicate the type space filmed. According to Anton Bridel, in a review for “Eye for Film”, ‘Perhaps the titular establishment is a curiosity shop, or a nightmare, or a tomb, or a fish bowl, or a snow globe… It is an abstract, uncanny experience which, like any good servant, is far too tactful just to blurt out its masters' secrets.’

On the narrative theme of the film, Anton Bitel says: ‘All of which is to say that Institute Benjamenta is the proverbial riddle wrapped in a mystery inside an enigma. Freely adapted from the 1909 novella 'Jakob von Gunten' and other writings by Swiss modernist (and asylum frequenter) Robert Walser, this is a film of layered moods and textures rather than broad narrative sweeps, and yet the hermeneutic labyrinth whose shadowy corridors it traces is (to paraphrase Virgil's words on the Underworld) easy enough to enter, but rather more difficult to leave. After all, its obsessive themes and images will continue haunting the hallways of your mind long after its well-honed sound design has finally fallen silent.’
"Perhaps", speculates Jakob, "there is some hidden meaning to all these nothings." After all, nothing itself is a recurring motif, enshrined in both the 0s that appear in different guises throughout the film and even in the circular nature of the narrative itself, beginning and ending with a line that denies beginning or ending: "All around hangs a slumber upon these halls, and things as yet unfathomed still occur."

As a book resource, I only thought at this point of the title Extra/Ordinary Objects: Colors.

Here is the scene from the opening sequence of Institute Benjamenta.


Tuesday, 6 April 2010

MPR Presentation

My research question ‘A foot kicking a ball: Narrative falling apart in the V.J.ing playground’ portrays the project I am developing: V.J.ing as an eye candy challenged into a narrative form.


Up to this point, I was concerned with realizing what made me decide using V.J.ing as the medium of my project. I was questioning V.J.ing as a form of digital moving image and the restrictions that are natural extensions of this technique, having the scenes extracted to one minute each so that the software does not fail on the performer during practice.


I found out that my past habit of intermittent communication or my inability to tell a story in a shortcut way, played a main role in the decision-making, leading to a higher interest and deeper research in narrative styles in digital moving image, and later on to an appreciation of the idea of narratives’ ‘leftovers’, or the stories that come out and revolve around a theme, but not specifically portray it, this point liberated the way I am looking at my project.


Across the many theoreticians/practitioners I have visited so far, I have came across 4 main influential and inspiring ones:


- Lev Manovich’s ‘Soft Cinema’ project > database as a main essence


- Lev Manovich’s ‘Deep Remixability’ theory > software like species within the common ecology, once released, the start interacting, mutating, and making hybrids


- DJ Spooky in his album ‘The Secret Song’ > sampling as a collage, an art practice based on centuries taking out text out of context...


- Mark Amerika in his ‘Cyberfictions’ > working on expanding the concept of writing to include multimedia formats; starting with a written then trying to locate different kinds of audiences whether through the Internet, in nightclubs, museums, galleries…


- Laura Marks in her ‘Haptic Visuality’ theory > intercultural films and video allow the viewer to experience cinema as a physical and multi-sensory embodiment of culture, not just a visual representation of experience.


At this point of the course I became convinced that theory leads practice, and that ideas come out of theory. With the technical background I have, any software would become accessible.


I wish to explore the concept of fragments further. Being able to construct scenarios from any picture or scene is giving your audience the liberty to imagine instead of spoon-feeding. I should be expanding further the research on performer / audience in relation to participation.


What I will be doing next:

- Continuing the research on the breakdown of narrative in digital moving image.

- Looking more at narrative techniques, and have written narrative sequences as a start that will be the support to build up from.

- Start filming, editing, animating and going back to archives of memorial places.

- Developing loops and get myself a training with a practicing VJ before the middle point of Unit 2.


Raising questions about how will the leftover idea be clarified, what kind of footage will I be taking into consideration, the length of the V.J.ing show, is it too obnoxious for a performer to project herself on the screen, why will I go into a domain that does not fit in the mainstream?


To check the beginnings of written narrative along with a mood board experiment please check the below presentation:


Wednesday, 9 December 2009

1W13 Damien Hirst's No Love Lost




With the will to return to his 'solitary practice of painting', Damien Hirst reveals a series of 'Blue Paintings' at the Wallace Collection, a family assortment always displaying old paintings, furniture, porcelain, armour, and sculptures in their villa like museum.

Hirst’ theme of mortality is portrayed through a series of blue painted floating skulls, framed with classical wooden edges, placed against wallpaper covered walls in between the Wallace Collection’s rooms and corridors.

A ‘radical departure’ from the artist’s established working practice’, Hirst is figuring out new ways of showcasing his artworks. For me, this exhibit demonstrates how an artwork could be imposed on a museum instead of being displayed in a museum.

Monday, 9 November 2009

1W9 Project Proposal - final version

1- Working Title:

A foot kicking a ball: Narrative falling apart in the VJing playground


2- Aims and Objectives:


It all started when I realized that I am intrigued by storytelling and how it can be used in the visual field, being a practitioner in graphic design. I recollect stories and link them with concepts that I am recently becoming aware of, despite the fact that I don’t have great communication skills, which makes my storytelling experiences a bit complicated. And being from Beirut, in the Middle East, my character has been molded in a way that politics and economy is a vital interest.


Based on an incident of a football hitting my face when I was four years old, to my nosebleed ruining the removable collar of my mother’s dress, to the boutique where my mother purchased this dress and the boutique’s high stature, to the deterioration of the middle class’s economical situation in Beirut the nineties, I will be looking at football practice and its implications on the sociopolitical, discussing the ‘bread and circus’ phenomenon, driven by personal narrative and subjective judgments.


Far from being a novelist and intrigued by little stories, the accident of the football strike is the start of a narrative leading to a VJing project. VJing (in my case) comes from living in Beirut, a city renowned for its nightlife despite the destructive civil war. So I figured that the best way of campaigning an idea (bread and circus) is through this hub. I want to explore the logic of digital moving image in general and VJing in particular in relation to narratives, therefore I will be writing short stories related to my theme, filming, editing, animating and juggling between the audio and the visual. The lack of communication skills from which I suffered during my teenage years, its repercussions and the nature of the VJing medium directed me to wanting the narrative to fall apart in the VJing playground. If a narrative is deciphered, does it become a set of databases? I will be looking at Lev Manovich’s ‘The Language of New Media’ to discuss this concern. In my previous experience in graphic design, I have found a comfort zone to initiate the projects, that is the mood boards I create at the beginning; how can a mood board be translated in digital moving image and will it help in randomizing the course of events? An arbitrary decision of a football player is random, and randomness is a valid concept in the digital arts world. In Christiane Paul’s words digital art did not develop in an art-historical vacuum, but has strong connections to previous art movements among them Dada, Fluxus and Conceptual Art. As for interactivity, a football game is naturally interactive. How could one embed meaning in VJing? Would that be altering the role of this means? Devising a system that allows freeing my personal narratives from the traditional form and throwing them in the VJing arena will be developed through loops of filmed and animated material.


3- Context:


Process

From a historical point of view, a wide range of thinkers has studied the issue of mass-supported sports and its consequences. I will be looking at Theodore Adorno, Marc Augé, Roland Barthes and Herbert Marcuse in this part of the research.


To start, defining ‘bread and circus’ seems essential. According to the American Heritage Dictionary, ‘bread and circus’ is a ‘terminology used to explain the offerings, such as benefits or entertainments, intended to placate discontent or distract attention from a policy or situation.’


Theodore Adorno speaks about how the removal or reduction of the ‘bread and circus’ or what others term as ‘useful lies’ from mass culture will threaten the continued operation of the market and society as well as higher philosophical truth.


Elena Bertozzi, in her paper ‘At Stake: Play, Pleasure and Power in Cyberspace’, describes playing football as a ‘socially permitted aggression’. In a football game, the player reads and anticipates the action of the other, never quite sure what will really happen. Mastering football is a matter of time and skill. In the aftermath of a match, the idea of restoration of dialogue between the two teams, two enemies or two competitors is omnipresent: so much so that one can see the relation of football to politics, to rulers or governors using ‘bread and circus’ policies to fulfill and distract the governed in their basic needs, diverting their attention away from politics and interfering in the political scene.


Jean-Marie Brohm and Marc Perelman, in ‘Football: From Ecstasy to Nightmare’, discuss the illusion big football games provide society’s masses. It is presented as a ‘social elevator’ for poor people. The ideology behind these big football games is that of war, an apology for physical force. Fanatic supporters encouraged and promoted by the shadow of multiculturalism – or a form of belonging in the sectarian, national, regional or ideological sense.


Marc Augé, in ‘An Ethnologist in the World Cup’, speaks about how, during big football games, the masses reclaim symbols of the republic, the flag and the national anthem which otherwise are confiscated as the property of right wing nationalists. Augé studied the football language through television screens. On small screen televisions and monitors, audiences watching a football match plunge into a so-called ‘voluntarism of imagination’, that is, the tendency of the spectator to go beyond the game by screaming and trying to visually force the relatively small-scale football players to get closer to the ball and score. This phenomenon arises from the fact that the screen is small; therefore the simulacrum of the field is a field in reduction or a micro-field. This implies football players and the ball appear in miniature, making the viewer imagine that the process of getting a goal is actually quite simple. Later, Augé speaks about ultra big screens displayed in public spaces; here, the player appears larger than usual and thus, the ability to imagine is reduced to zero. In this case, the spectator’s perception with regard to the scale of the football match becomes more complicated: The screen enlarges players, giving back to the audience, as in their early days of movie theaters, their childhood perceptions… a period where all adults appeared as giants. For Augé, the relation between the public and the television screen is revealed at the end of the match. Suddenly the event is no longer inside the screen but totally outside it. The screen is, in this case, reduced to its modest role as witness or substitute with the mere task of giving older and sick people a reflection of what is happening elsewhere. The remarkable fact, at game end, becomes the urge instantly felt by each viewer to meet the crowd. There’s something to share, something that doesn’t exist outside the sharing process; and that is the object that the screen cannot contain. It is at the same time the victory and the limits of the media… the moment when television screens become abandoned by all those who rush to the streets to congratulate each other.


Roland Barthes in ‘Mythologies’ continues the case study of mass-supported sports using the boxing scene in Paris in the 1960s. In trying to understand the football scene, one needs to question the core subject of popular games where the central event happens outside the playing field in the football sense or the arena in boxing: The delirious crowd, the intellectuals glued to their television screens and the public literally colonized by magical passes or punches.


According to author Michael G. Horowitz, philosopher Herbert Marcuse ‘sees history as an endless confrontation between reason and imposed ignorance’… The ruling class, Marcuse insists, will resort to anything to preserve its privileged position, from the artificial creation of pointless wars and weapons to the maintenance of a sterile morality to a massive ‘bread and circus’ campaign designed to numb you into bliss with new cars, football and moon landings.


I will also be looking at the repercussions of capitalism on society and humankind in general, as well as looking at the concept of ‘Normalization’ and the ‘potential’ and ‘achieved’ society by Marcuse to further support my mission.


In trying to argument the medium (VJing) in relation to the content, I will be reading about new forms of representation. I will be looking at the ‘instantaneous’ according to Paul Virilio who would argue, “Where the last century's revolution in transportation gave rise to an era of generalized mobility, our own tools of instantaneous transmission are reversing the tendency. With the dissolution of the scale of our human environment (prefigured by the telescope and radicalized by the satellite), the very reality of the world is reduced to nil (or next to nothing), leading inevitably to a catastrophic sense of incarceration now that humanity is literally deprived of horizon. Having lost our sense of the journey in the commutation of space during the industrial age, we now lose departure in the age of electromagnetics and the speed of light.” I will also look at the connotation of museums and the choice of wanting to interact live with a crowd in a nightclub.


In placing ‘bread and circus’ at the center of my narrative, I will try to argue that it is not mere coincidence that the economy in Beirut in the nineties deteriorated, leading to my mother’s inability to buy her wardrobe from this fancy boutique. Inflation was a post war fact in Beirut; nevertheless Beirut had become a potential ‘winning’ project, or at least that is what the leaders wanted people to have faith in… the mere existence of the country on the map was a victory; debt was not an issue. Politicians in Lebanon were thus investing in the economy of football, consuming football practice and football teams rather than empowering diverse institutions.


Practice


Having researched the historical background of the football theme, I do not wish to portray football as a main issue. Philippe Parreno and Douglas Gordon in their film ‘Zidane, a 21st Century Portrait’ managed to immerse the viewer in an awkward situation, not to film the actual ball but the star player during a football match, without showing the actual game. They were playing on the ‘ordinary’ mentioned in the beginning of the film when the sentence appears on the screen, “Who could have imagined that in the future, an ordinary day like this, might be forgotten or remembered as anything more or less significant than a walk in the park.”


Storytelling becomes the main issue behind the foot kicking the ball. It is in Marc Amerika’s words that I find the pathway to follow; in a Tate Intermedia Art interview, he describes the novel in the digital field as what print cannot contain. Amerika remixes personal narrative, philosophical inquiry, spontaneous theories and cyberpunk fictions that investigate the emergence of digitally constructed identities, fictional personas, narrative mythologies and collaborative networks. He has been working on expanding the concept of writing to include multimedia formats... He starts with a written and then tries to locate different kinds of audiences through the Internet, in nightclubs, museums, galleries, etc… For him net art is trying to blur the boundaries so the difference between cinema, digital video, digital narrative, net art and so on… is to be revisited.


At this stage, I will investigate Lev Manovich’s ‘Soft Cinema’ project that relates to the above concerns.


Watching Amerika’s films and his technique of expanding the concept of writing, I want to come out with a personal narrative about the football story and see how I can make it fall apart in a VJing environment.


Challenging a medium was the main subject to ‘Five Obstructions’, a documentary by Jørgen Leth and Lars Von Trier about ‘The Perfect Human’, a film created by Jørgen Leth in 1967. In ‘Five Obstructions’, director and mentor of Lars Von Trier, Jørgen Leth, is invited to recreate his film in five different ways or experimenting with the narrative in five different ways, each time, carrying a set of obstructions placed by Von Trier. The outcome is heart breaking, and in a way, made me wonder about the flexibility of the digital moving image field, how endless the possibilities of the outcome are. Thus the idea of VJing becomes a means to an end, where the video loops that I will create are the main content I will be working on, while their order is to be decided later.


Another contemporary practitioner in the digital arts field whose work serves as a support to my research is Jill Magid, an MIT graduate whose work revolves around the theme of recognition and identity. In her exhibition ‘Authority to Remove’ at Tate Modern, she challenges technology into sensuality, using spy cameras, videos, texts, emails on intranets, narratives, performances… to engage the systems in romantic journeys, juggling between the profile of artist, surveillance subject and surveyor. Fairly political, she questions issues of identity, power, protection and trust… It is the playfulness and challenging the system once again that comes to mind whenever I mention her work.


At this point I should try to treat the sharpness of the narrative tone in a subtle way, this will be defined once I proceed with the project’s experimentations. For instance, when I speak about the narrative style (or maybe is it too early to discuss this issue) the fighting ignorance with ignorance and corruption with an even more corrupt mentality, I think of Rose Jackson’s comment on Rebecca Horn’s artwork ‘Concert for Anarchy’ (1990) when she says, “My first visit to Tate Modern was memorable due to this piece (among others). I love grand, surreal spectacle and it doesn’t come much grander or more surreal than a piano hanging from the ceiling. It seems slightly ridiculous and makes you wonder – what’s the point of it, but then again… why not? Where else in life would this fit?”


Narrative falling apart is a challenge, narrator in Wim Wender’s ‘Wings of Desire’ states: “With time, those who listened to me became my readers. They no longer sit in a circle, but apart and one doesn’t know anything about the other… What is wrong with peace and its inspiration doesn’t endure and that its story is hardly told? Must I give up now? Then mankind will lose its storyteller. And once mankind loses its storyteller it will also lose its childhood.” What Wim Wender is discussing sounds like narrative in a problematic environment – in his film it is the divided Berlin, in my research project it is football as entertainment in the sociopolitical economical scene.


4- Methodology:


I will be reading novels, theories related to the theme and visually translating them into mood boards, watching films and shorts and experimenting with VJing gigs in nightclubs. This is crucial for the theory usually helps me come up with ideas. I will keep track of this material on my blogspot, using it as an archive and interactive space.


I might produce a digital application form to be filled by Lebanese citizens, to help restore bits of my memory by telling me what happened with them in 1985, the year the football struck my nose.


Coming up with narrative bits based on my research process seems to be the first step in the execution of the project then working on deciphering it into small units. Then I will start filming and editing to create small loops inspired by a part of the narrative. Working on my technical skills in pure date (VJing being a means to an end) will enable me to start experimenting with randomizing the course of events.

5- Outcomes:


How to diffuse my narrative and make it fall apart?

The idea of using the screen’s full potential, experimenting with its dimensions, emphasizing details and scrutinizing wide thoughts, creating a sort of a visual dictionary / library sounds like the best possibility at this stage.

I will go into VJing as an end, clubbing is the dramatic end to this project when everyone’s there; the people with a drink in their hands are my target audience. It sounds appealing to me to expose my childhood memories and come up with statements full of extreme brouhahas to a bunch of nice people chilling in a club environment.


6- Work Plan:


Unit 1: Week 1 – 60 Research, development and practice

To read, watch, research, report on the blogspot, write the narrative, come up with visuals, figure out ways and styles of filming, edit and create loops to experiment, learn pure data and contact Ed Kelly.

Unit 2:Week 30 – 60 Reflection and presentation

Finalize the narrative and the visuals and apply in the VJing environment.

7- Bibliography:

Essays:
• Elena Bertozzi, “At Stake: Play, Pleasure and Power in Cyberspace”
• Marc Augé, “An Ethnologist in the World Cup”; http://www.monde-diplomatique.fr/1998/08/AUGE/10819
• Jean-Marie Brohm and Marc Perelman, “Football: From Ecstasy to Nightmare”

Catalogs:
• Jill Magid, “Authority to remove”; Tate Modern, September 2009
• Tate Members; 1958-2008

Films:
• Wim Wender, “Wings of Desire”
• Jorgen Leth and Lars Von Trier, “The Five Obstructions”
• Philippe Parreno and Douglas Gordon, “Zidane, a 21st Century Portrait”

Books:
• Theodore Adorno, “Minima Moralia: Reflections from Damaged Life”; Verso, 2006
• Paul Virilio, “Open Sky”; Verso, 2008
• Roland Barthes, “Mythologies”; Seuil, 1970
• Herbert Marcuse, “One-Dimensional Man: Studies in the Ideology of Advanced Industrial Society”; Routledge Classics, 2002
• Lev Manovich, “The Language of New Media”; The MIT Press, 2001
• Mark Hansen, “New Philosophy for New Media”; The MIT Press, 2004
• Peter Lunenfeld, “The Digital Dialectic: New Essays on New Media”; The MIT Press, 2000
• Pramod K. Nayar, “Virtual Worlds: Culture and Politics in the Age of Cybertechnology”; Sage Publications India Pvt Ltd, 2004
• Christiane Paul, “Digital Art”; Thames & Hudson Ltd, 2003
• Michael Faulkner and D-Fuse Editors, “VJ: Audio-Visual Art + VJ Culture”; Laurence King, 2006
• Onedotzero, “Motion Blur”; Laurence King, 2004
• Paul Auster, “Oracle Night”; Henry Holt and Co., 2003

Websites:
• onedotzero.com
• Mark Amerika: Interview with Tate Intermedia Art:
tate.org.uk/intermediaart
markamerika.com
• Lev Manovich's Soft Cinema: softcinema.net/?reload
• Beirut on Wikipedia: en.wikipedia.org/wiki/Beirut
• jillmagid.net
• rhizome.org
• Yasmin - moderated list for art-science-technology interactions around the Mediterranean Rim: media.uoa.gr/yasmin
• beonlineb.com

arcadefire.com