Showing posts with label remixability. Show all posts
Showing posts with label remixability. Show all posts

Monday, 1 August 2011

List of to dos and to remember before the live show!

The live already took place last Saturday at Bread, an outdoor café in Beirut. I will be showing documentation soon! but first, I will have to upload the steps, one by one, for archiving purposes. Above is the to do list and the material needed for the live (prepared before the show). I should add on the list a multiple outlet for all the plugs! and a good surface (or screen for the projection) as the grey door was desaturating the colors in the rehearsal, so I had to replace the door with a white wooden board.
I will write in detail about some of the steps listed in the picture above later on.


Configuring Korg to Modul8 – notes to self (for future use)

1- Plug Korg Mini before opening modul8

2-Launch Modul8 and open the project

3-Go to Mapping > Edit Midi Map



4-The different functions will become highlighted in green



5-Click on the function that you want to map on the korg controller, it will create white corners on the function you chose



6-Turn the button (or slider or press button) on korg, the one that you would like it to affect the highlighted function

or
or


7- Go to Mapping > Edit Midi Map to allocate the function to button, end of mapping!



8-If you want to keep the korg buttons and functions the same way all the time, you could go to Mapping > Save Map as Defaults.



9-To give the keyboard functions, same procedure could be applied using the Edit Key Map instead.

Happy Mapping.

Saturday, 26 March 2011

objects as sculptures


I was skimming through the art book, "Art Now", and in the back of my mind I was hoping to find object related works. I found this sculpture by David Mach, "The Bike Stops Here", 1989, 134 x 134 x 81 cm, tête de cerf et bicylette. The main trick is the bicycle's steering that become the deer's horn, which I find a witting way of composing a universe, the latter being one my concerns lately for the project.

Thursday, 10 March 2011

another good article: Graphing Culture by James Williford

"The problem with the humanities,” Lev Manovich told me over a quick meal at a strip-mall sushi joint in La Jolla last January, “is that people tend to worry too much about what can’t be done, about mistakes, problems, as opposed to just going and doing something.”

It was almost 8:00 p.m. Manovich, a professor of visual arts at UC–San Diego, had already spent the better part of the day in faculty meetings, led a class of undergrads through a nearly three-hour session of Time- and Process-Based Digital Media II, attended an informational event hosted by Google, and caught up on the progress of several of his graduate and postdoctoral researchers. In a few minutes, he’d be on his way home to put the finishing touches on a work of video art that needed to be installed at a friend’s gallery in downtown San Diego the next day. Inertia, I thought—of the intellectual variety or any other—is simply not a part of this guy’s constitution. “Of course, visualizations can’t represent everything,” he continued. “Of course, there are limits, but let’s not spend all of our time talking about it—let’s go ahead and do it, let’s figure out what we can do, right?”

Lev Manovich in front of the HIPerSpace.
—Photo courtesy of Calit2

Manovich was expounding the merits of “cultural analytics”—which he inaugurated in a 2009 essay—“a new paradigm for the study, teaching, and public presentation of cultural artifacts, dynamics, and flows.” Inspired by both the explosion of media on the Internet in recent years (YouTube, Flickr, ARTstor) and the increasingly interactive nature of our everyday media experiences (browsing the Web, playing computer games, manipulating images in Photoshop), the general idea of cultural analytics is to apply data visualization and analysis techniques traditionally associated with the so-called hard sciences—graphing, mapping, diagramming, and so on—to the study of visual culture. The difference between Manovich’s essay and so many other attempts to outline potential intersections between new media and the humanities is that it was more of a report to the academy than a mere call to action.

Operating under the banner of the Software Studies Initiative, Manovich and a handful of other scholars at UCSD’s Center for Research in Computing and the Arts had already spent two years asking and taking practical steps toward answering such questions as, What can one do with the vast archives of cultural material now available, as we say, at the click of a button? Where might one begin a discussion of the aesthetic properties of the millions of user-generated videos posted online? How does one capture and summarize the dynamics of sixty-plus hours of video-game play?

The entire enterprise, they discovered early on, was not so straightforward as feeding new kinds of datasets into existing software systems and interpreting the results they spit out. As Manovich explained, there are too many assumptions and predetermined pigeonholes built into most scientific visualization technologies. “So, for example, you have some type of medical imaging technique that you use for distinguishing healthy cells from cancerous ones.” A great thing, of course, if you happen to be an oncologist or an oncologist’s patient. “But you don’t want to divide culture into a few small categories,” he said. “What’s interesting about culture is that the categories are continuous. Instead of using these techniques to reduce complexity, to divide data into a few categories, I want to map the complexity.”

Jeremy Douglass (of UCSD’s Software Studies Initiative) and Florian Wiencek (of Jacobs University, Bremen) explore an image set of over one million pages of manga. The visualization, which draws on 883 different titles, raises questions about the relations between genre, visual style, and target audience.
—Photo Courtesy of the Software Studies Initiative

Among a variety of approaches to cultural analytics that the Software Studies team has developed since 2007 is a new (though, Manovich was careful to point out, not entirely unprecedented) kind of visualization that they call “direct” or “non-reductive.” Unlike most visualizations, which use points, lines, and other graphical primitives to represent data by abstraction, direct visualizations use images of the actual cultural objects from which the data was derived in the first place. In other words, instead of creating a standard point-based scatter plot reflecting, say, the brightness of Mark Rothko’s paintings over time, a direct visualization of that dataset will show the same pattern by distributing images of the paintings themselves across the graph space. Beyond its obvious visual appeal, the method offers a number of practical advantages to the humanities scholar. Seeing the pattern in its original context “should allow you to notice all kinds of other patterns that are not necessarily represented in your measurements,” said Manovich. It also allows you to move quickly between close reading—focusing on a single Rothko painting—and what literary historian Franco Moretti has termed “distant reading”—viewing a whole set of Rothkos at once. And with a large enough collection of data, Manovich added, “you might even discover other ‘zoom levels’ from which you can look at culture that may not correspond to a book, an author, a group of authors, a historical period, but are equally interesting. You can slice through cultural data diagonally in all kinds of ways.”

The day before, Manovich and Jeremy Douglass, a Software Studies postdoc with a background in literary theory and game studies, had shown me around some of the team’s recent data-slicing projects. They took me to the second floor of UCSD’s Atkinson Hall, where, at the edge of a large, cubicled workspace, the university keeps one of the highest resolution display systems in the world—the 238.5 square foot, 286.7 megapixel Highly Interactive Parallelized Display Space, or HIPerSpace, for short.

The first visualization they loaded was one of their simplest, but also most striking: a montage of every Time magazine cover published between March 3, 1923, (the first issue) and September 14, 2009—4,535 images in all. Laid out chronologically, beginning at the upper lefthand corner with a cover featuring Illinois Congressman Joseph G. Cannon and ending at the lower right with Jay Leno, the series immediately reveals certain patterns in magazine’s stylistic evolution: the shrinking of a decorative white border, the gradual transition from black-and-white to color printing, long periods in which certain hues come to dominate, and so on. From a distance, it’s a bit like looking at the annual growth rings of some felled ancient tree—except that instead of simply indicating a history of local climate conditions, the patterns here raise questions about the broader milieu in which the changes took place, about the nature of visual style, and perhaps even about the very idea of historical patterns. Visualization “makes the job of our visual system easier,” said Manovich, “but it’s not going to explain a pattern. It confronts you with something you wouldn’t notice otherwise, confronts you with new cultural facts. You see things that, probably, nobody has noticed before, new cultural patterns that you now have to explain.”

Another, slightly more sophisticated, approach to the same dataset—distributing the Time covers horizontally by date of publication and vertically according to relative color saturation levels (basically, vividness)—brought to light a number of “outliers,” data points that do not conform to the general pattern or range of the set as a whole. These, Douglass suggested, can help draw you into traditional close readings, but from angles that you might not have anticipated. “One cover out of forty-five hundred, a cover that might not have been significant to you if you were just searching indexes of Time or thinking about a particular topic, suddenly becomes significant in the context of a large historical or design system. It’s not that you would have known that it was important ahead of time—it’s not like, ‘Oh, this is the Finnegans Wake of Time covers’—it’s that, contextually, it’s significant. And when I dive into the visualization, I can actually see what these extremely saturated covers depict.”

A visualization created by undergraduate students in UCSD’s visual art program.
—Photo courtesy of the Software Studies Initiative.

As it turned out—and this seemed to come as a surprise to Manovich and Douglass—quite a few of those saturated outliers were covers that dealt in one way or another with communism. “Pure red, pure binary enemy, right?” laughed Manovich, who grew up in the Soviet Union during what he described as “the last stages of a decaying so-called Communist society.”

“You can think of each of these visualization techniques as a different photograph of your data,” said Manovich, “as photographs of your data taken from different points of view. If I were taking a photograph of Eduardo”—Eduardo Navas, another Software Studies researcher, who had joined us for the HIPerSpace demonstration—“I could take it from the front or from the side. I will notice in both photographs some of the same patterns, some of the same proportions, but each photograph will also give me access to particular information, each point of view will give me additional insights.”

When Douglass called up a visualization from another project, one in which the team analyzed and, in various ways, graphed over one million pages of manga (Japanese comics), Manovich remarked, “This is kind of our pièce de résistance.” It was easy to see why. Technically, the x-axis reflects standard deviation, and the y-axis, entropy—a configuration that results in the most detailed of the scanned pages, the ones with the most pictorial elements and intricate textures, appearing along the upper right curve of the graph, while the simplest, those dominated by either black or white space, trail off toward the lower left. But what most impressed me was the strangely immersive aesthetic experience it produced. What at first looked to me like a bell-shaped white blob set against a grey background, resolved, as Douglass zoomed in and around the visualization, into a complex field of truly startling density—pages from different comics, representing different genres, drawn by different artists, so crowded together that they overlap, seeming almost to compete with one another over the available space. This, it occurred to me, is about as close as I’ll ever get to stepping into one of Andreas Gursky’s photographs.

The team is aware of the artistic side of their work. In fact, their visualizations have been shown at a number of art and design venues, including the Graphic Design Museum in the Netherlands, the Gwangju Biennale in South Korea, and, last fall, at one of UCSD’s own exhibition spaces, the gallery@calit2. “For many people who enjoyed the show” at UCSD, Douglass said, “it was just about the visualization as a kind of spectacle and object of desire. They may not care about manga at all, may have no desire to read manga; but the idea that manga has a shape, or the idea that it’s all in one place—it’s a dream of flying over a landscape. It’s not about wanting to live there, it’s just the fact that you’re flying that’s so compelling.

“But,” he added, “that’s not my relationship to what I’m doing. I don’t spend half my time trying to make technical illustrations and half my time trying to create beautiful sculptures. I just move back and forth seamlessly through the space, and often don’t worry about which one I’m doing. I’ve noticed that some people will say, ‘That’s not an information visualization, that’s an artwork,’ and some people will say, ‘This is totally schematic, you did this procedurally and it’s just informative.’ But people who don’t have that kind of disciplinary anxiety just say, ‘That’s beautiful and interesting.’”

“Part of what I am trying to do,” Manovich said, “is to find visual forms in datasets which do not simply reveal patterns, but reveal patterns with some kind of connotational or additional meanings that correspond to the data. But partly, with something like the Time covers, I’m also trying to create an artistic image of history.”

James Williford is an editorial assistant at HUMANITIES and a graduate student at Georgetown University.

The Software Studies Initiative has received two grants from NEH. The first, a Humanities High-Performance Computing grant of $7,969, was used to analyze the visual properties of various cultural datasets at the National Energy Research Scientific Computing Center. The Software Studies team is currently using a Digital Humanities Start-Up grant of $50,000 to develop a version of their visualization software that will run on PC and Mac computers.

">
">


Wednesday, 1 December 2010

Research Paper - Final Submitted December 1, 2010

For this research paper, we were asked to address a theoretical concern central to our practice. Below is the first part that includes my research question, the abstract, as well as the keywords. The end result paper is available on the following link: https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0Bz-6Qx7Ge00zYzY4NGYxOGYtNDllNC00M2ZmLTkzMTYtNWE4OGY0YjE0MWEz&hl=en

Research Question:

Transitional digital objects: Fluidity in compositing an autobiography or a failure to create a portrait of the whole?


Abstract:

The paper explores the transitional aspect of digital objects in relation to autobiography. D.W. Winnicott (1971) coined the term ‘transitional objects’; it travels around the theme of object and fantasy. The paper assumes the fluid nature of digital objects, ‘a new media object’ could be ‘variable, mutable, liquid’ as per Manovich’s (2001) definition. Placing autobiography as the aim from transitional digital objects manipulation, the paper questions whether the fluidity will act as a facilitator to autobiographical visual compositing or will it fail to create a portrait of the whole?

The first part is dedicated to looking at the fluidity of digital objects through observing and relating theories and artworks of practitioners who have investigated the theme object. Mark Leckey (2008) exemplifies the dissolved physical into a digital object at the beginning of the century and by its end; Hollis Frampton (1969) doubts the object’s third dimensionality on the screen; Sherry Turkle (2007) emphasizes the emotional in objects; whereas Donna Haraway (1991) rejects the concept of objects being sacred in themselves; the Cult of Less (2009) upload their material lives on external hard drives and online services platforms; and Michael Craig-Martin (1973) challenges belief through a glass of water, a shelf and a printed text in his sculpture An Oak Tree.

The second part is focused on autobiography compositing. Different autobiographical manifestations come together to reach the final conclusion later. Christiane Paul (2008) defines the new nomadic nature; Mark Amerika (2007) speaks of the ‘hyperimprovisational narrative artist’ in Meta/Data; William Burroughs (1970) discusses the viral in the language; and Marcel Proust (1913) gives a lesson in generative autobiographical storytelling and involuntary memory in his book Remembrance of Things Past, specifically the episode of the Madeleine; Lev Manovich (2005) concludes this section with his compositing in the digital realm theory that leads to ‘deep remixability’.

The conclusion is preceded by notes on ‘recollection’ according to Mark Freeman (1995) and the ‘wholistic fictionalization of the past’ by Michel Foucault (1973) as well as Nietzsche’s (1889) statement of ‘the whole’ that ‘no longer lives at all: it is composed, reckoned up, artificial, a fictitious thing’.

The findings of the paper affirm the fluidity of autobiographical compositing through transitional digital objects as well as the failure of creating the portrait of the whole but do not judge the latter conclusion as necessarily inconvenient.


Keywords:

New Media Object – Autobiographical Compositing – Transitional – Fluidity – Wholeness

Wednesday, 9 June 2010

on 'Material Memories' by DJ Spooky

Paul D. Miller aka Dj Spooky that Subliminal Kid, in his essay entitled “Material Memories: Time And The Cinematic Image”, lyrically writes about the different themes that constitute the art of cinema, time, screen, projection, unfolding images through action, rhythms of fragmentation… and the list is long…

I have regained this old habit of taking notes. While reading a text, and to be able to concentrate more, I used to write the keywords that interest me on my notebook, or write a shiny sentence that makes great sense to me on as a side note, now with the ‘reading from the screen’ mode, copy pasting and recompositing the author’s text to understand it in my context is my latest way or grasping… this is what happens below, reading and taking the parts that interest me, or chaptering the information with titles to suit my agenda.


MNEMONICS IN TOTAL FILM

First, DJ Spooky would refer to the films by Maya Deren, ‘Ritual in Transfigured Time’, ‘Divine Horsemen’ and ‘Meditation on Violence’. He speaks of her exploration of “ritual time, and visual time, as part of a new history unfolding on the white screens of her contemporary world.” He says that Deren “sought a new art to mold time out of dance, a social sculpture carved out of celluloid gestures and body movements caught in the prismatic light of the camera lens”, quoting her "in this sense [ritual] is art, and even historically, all art derives from ritual. Being a film ritual, it is achieved not in spatial terms alone, but in terms of Time created by the camera." He would add that “in the lens of the camera the dance became a way of making time expand and become a ritual reflection of reality itself. Film became total. Became time itself - a mnemonic, a memory palace made of the gestures captured on the infinitely blank screen.” This description stimulates the reflection on the material to be filmed; upon reading this article, I thought about filming people watching the football matches in public venues. In Beirut, and am positive everywhere in the world, all the pubs and cafés replace their menu chalkboard with a flat screen television whenever there’s a big sports related event happening, this year (June 2010), it will be the world cup taking place in South Africa.

SEQUENCE AND THE ACT OF AUTOMATIC WRITING

Then DJ Spooky would bring up the “Surrealists' walking dream put into a contemporary context. Andre Breton first stated the kind of will to break from the industrial roles culture assigned everyone in Europe back in 1930: ‘the simplest Surrealist act consists of dashing down into the street, pistol in hand, and firing blindly as fast as you can, as fast as you can pull the trigger, into the crowd. Anyone who at least once in his life, has not dreamed of thus putting an end to the petty system of debasement and cretinization in effect has a well-defined place in that crowd, with his belly at barrel level.” DJ Spooky argues that “automatic writing as described by surrealists, ‘letting subconscious thought become a formalized artistic act’ gets flipped, becoming a gangsta dreamtime remix, like an open source Linux coded operating system, psychogeographic shareware for the open market in a world where identity is for sale to the highest bidder”… “Set your browser to drift mode and simply float: the sequence really doesn't care what you do as long as you are watching. ‘Now’ becomes a method for exploring the coded landscapes of contemporary post-industrial reality, a flux, a Situationist reverie, a ‘psychogeographie’ - a drift without beginning or end...”

SYNCHRONIZED TIME

Dj Spooky describes Chronos, the Greek god of Time, as a cannibal: “he devoured his children and left the universe barren. From time all things emerge and into Time all things go. Chronos at the heart of Europe, Chronos at the crossroads becomes a signpost in suspension - multiplication of time versus the all-consuming one track time, one track mind.”

DATA OR FRAGMENTS AS I WOULD LOOK AT IT FROM MY APPROACH

“A million intangibles of the present moment, an infinite permutation of what could be... the thought gets caught... You get the picture… In the data cloud of collective consciousness, it's one of those issues that just seems to keep popping up… it's that flash of insight, a way of looking at the fragments of time. Check it: visual mode - open source, a kinematoscope of the unconscious: a bullet that cuts through everything like a Doc Edgerton, E.J. Maret or Muybridge flash frozen frame. You look for the elements of the experience, and if you think about it, even the word "analysis" means to break down something into its component parts.”

A NOTE ON THE ESSAY OR CONTEXT AS METATEXT

He would say: “As I sit here and type on my laptop, even the basic format of the words I write still mirrors some of the early developments in graphical user interface based texts, still echoes not only in how I write, but how I think about the temporal placement of the words and ideas I'm thinking about. It's a world-view that definitely ain't linear but came out of the graphical user interfaces invented by the likes of Alan Kay, and Douglas Engelberts, and Ivan Sutherland - stuff that let you move into the screen and interact with the icons and objects on the monitors surface. Into the picture, into the frame... Context becomes metatext, and the enframing process, as folks as diverse as Iannis Xenakis, Kool Keith aka Dr. Octagon or Eminem can tell you, like Freidrich Kittler, ‘Aesthetics begins as 'pattern recognition.'”

REPETITION

Or “the multiplying effects of digital media on self representation… the sense here is one of prolonging the formal implications of the expressive act - move into the frame, get the picture, re-invent your name. Movement, flow, flux: the nomad takes on the sedentary qualities of the urban dweller. Movement on the screen becomes an omnipresent quality. Absolute time becomes dream machine flicker… Digital codes become a reflection, a mirror permutation of the nation.”

A STORY ABOUT THE ‘CUT’ (FLOW, RUPTURE, AND FRAGMENTATION)

And he tells a story to add up on the context and the metatext: “Sometimes the best way to get an idea across is to simply tell it as a story. It's been a while since one autumn afternoon in 1896 when Georges Melies was filming a late afternoon Paris crowd caught in the ebb and flow of the city's traffic. Melies was in the process of filming an omnibus as it came out of a tunnel, and his camera jammed. He tried for several moments to get it going again, but with no luck. After a couple of minutes he got it working again, and the camera's lens caught a hearse going by. It was an accident that went unnoticed until he got home. When the film was developed and projected it seemed as if the bus morphed into a funeral hearse and back to its original form again. In the space of what used to be called actualites - real contexts reconfigured into stories that the audiences could relate to - a simple opening and closing of a lens had placed the viewer in several places and times simultaneously. In the space of one random error, Melies created what we know of today as the ‘cut’ - words, images, sounds flowing out the lens projection would deliver, like James Joyce used to say ‘sounds like a river.’ Flow, rupture, and fragmentation - all seamlessly bound to the viewers perspectival architecture of film and sound, all utterly malleable - in the blink of an eye space and time as the pre-industrial culture had known it came to an end.”

SELECTION AND THE MECHANISM OF STREAMING COORDINATING SHIFTING CREATING A NEW WAY OF THINKING THROUGH AN ACCIDENT

“Whenever you look at an image, there's a ruthless logic of selection that you have to go through to simply create a sense of order. The end-product of this palimpsest of perception is a composite of all the thoughts and actions you sift through over the last several micro-seconds - a soundbite reflection of a process… The eyes stream data to the brain through something like two million fiber bundles of nerves. Consider the exponential aspects of perception when you multiply this kind of density by the fact that not only does the brain do this all the time, but the millions of bits of information streaming through your mind at any moment have to be coordinated. Any shift in the traffic of information - even the slightest rerouting - can create, like the hearse and omnibus of Melies film accident, not only new thoughts, but new ways of thinking. Literally. Non-fiction, check the meta-contradiction... Back in the early portion of the 20th century this kind of emotive fragmentation implied a crisis of representation, and it was filmakers, not Dj's who were on the cutting edge of how to create a kind of subjective intercutting of narratives and times - there's even the famous story of how President Woodrow Wilson when he saw the now legendary amount of images and narrative jump-cuts that were in turn cut and spliced up in D.W. Griffiths's film classic Birth of a Nation called the style of ultra-montage ‘like writing history with lightning.’”

THE MONTAGE OF ATTRACTIONS, THE MIX, SIFTING THROUGH THE NARRATIVE RUBBLE OR THE INDEXICAL PRESENT

“Film makers like D.W. Griffith, Dziga Vertov, Oscar Michaux, and Sergei Eisenstein (especially with his theory of "dialectal montage" or "montage of attractions" that created a kind of subjective intercutting of multiple layers of stories within stories) were forging stories for a world just coming out of the throes of World War I. A world which, like ours, was becoming increasingly inter-connected, and filled with stories of distant lands, times and places - a place where cross-cutting allowed the presentation not only of parallel actions occurring simultaneously in separate spatial dimensions, but also parallel actions occurring on separate temporal…”

… “What Mikhail Bakhtin might have once called ‘diacritical difference’ now becomes ‘the mix’ or as James B. Twitchell says … the ‘carnival of the everyday’ in the images and sounds that make up the fabric of … daily life: ‘[the situations are] homologues (having the same relation) of each other and semilogues of those in the genre. Entertainments share diachronic and synchronic similarities; they refer to individual texts as well as to all precursors and successors — every programmer’s worst fear is that we might change the channel.’ If you compare that kind of flux to stuff like Dj mixes, you can see a similar logic at work: it's all about selection of sound as narrative. I guess that's traveling by synecdoche (figure of speech meaning part is made to represent the whole). It's a process of sifting through the narrative rubble of a phenomenon that conceptual artist Adrian Piper liked to call the ‘indexical present’ “I use the notion of the 'indexical present' to describe the way in which I attempt to draw the viewer into a direct relationship with the work, to draw the viewer into a kind of self critical standpoint which encourages reflection on one's own responses to the work…”

TO PLAY OR NOT

“Griffith's: it's all about how you play with the variables that creates the art piece. If you play, you get something out of the experience. If you don't, the medium becomes a reinforcement of what's already there, and or as one critic, said a long time ago of Griffith's Intolerance: "history itself seems to pour like a cataract across the screen…”

IMMERSION AND TRAVELING WITHOUT MOVING

Describing his method: “Like an acrobat drifting through the topologies of codes, glyphs and signs that make up the fabric of my everyday life, I like to flip things around… Contemporary 21st Century aesthetics needs to focus on how to cope with the immersion we experience on a daily level - a density that Sergei Eisenstein back in 1929 spoke of when he was asked about travel and film: ‘the hieroglyphic language of the cinema is capable of expressing any concept, any idea of class, any political or tactical slogan, without recourse to the help of suspect dramatic or psychological past’. Does this mean that we make our own films as we live them? Traveling without moving. It's something even Aristotle's ‘Unmoved Mover’ wouldn't have thought possible.”

Friday, 21 May 2010

'Symphonies' by Dan Black

Inspiring practices: two versions of 'symphonies' a musical piece by Dan Black a version featuring Kid Cudi and another version remixed by Passion Pit.


http://rcrdlbl.com/trk/457ace201d00f769aa5524d1aa2bb0df/share

Sunday, 18 April 2010

MPR feedback

Here are my colleagues feedback on my MPR.
I will be reflecting on the below information and post my comments soon.

Maya Chami: My research question ‚ 'foot kicking a ball: Narrative falling apart in the V.J.ing playground'‚ portrays the project I am developing: V.J.ing as an eye candy challenged into a narrative form.
I am interested in using the old habit of intermittent communication or my inability to tell a story in a shortcut way as a form in the narrative.
I am working now on narratives' 'leftovers' or the stories that come out and revolve around a theme, but not specifically portray it.
done

Jonathan Kearney (jkearney): several comments here about how this is a similar project to Jean's, good idea to creae a dialogue between you 2
Jonathan Kearney (jkearney): Jean asks, how is sound incorporated into this?
Jonathan Kearney (jkearney): or is the plan to include sound at al
Jonathan Kearney (jkearney): VJing is also repsonsive, reponding to the sound - like a DJ responds to the crowd....
Jonathan Kearney (jkearney): so is VJing actually the right word to use at all
Jonathan Kearney (jkearney): is there another term that can be used
Satbinder Kooner (skooner): can anyone explain VJing - sorry not familar with the term
Jonathan Kearney (jkearney): what about looking at the history of hip hop to give a context
David Tatnell (davidtatnell): I like the autobiographical sense of a vj set - not entirely documentary but hinting more to memory flash backs
Jonathan Kearney (jkearney): hip hop is also responsive, often to local issues, verbalizing what is going on
Jonathan Kearney (jkearney): Jean - VJing is manipulating video in real time
Jonathan Kearney (jkearney): but Jean also points out that VJing (VJ = video jockey) can be different in clubbing type setting rather than a cinema type setting
Jonathan Kearney (jkearney): there is a feel of improvisation - influenced by what is going on around the VJ
Jonathan Kearney (jkearney): the concept of 'input/output' is important to VJing, along with manipulation the footage you are working with
David Tatnell (davidtatnell): by taking it out of the clubs and into the gallery, how/will its context change?
Melanie Menard (m_menard): Do VJs normally work with D?J/musician (they agree beforehand on type of visual that match music) or usually completely separate ? If so, would you work with specific musician Maya ?
Jonathan Kearney (jkearney): also Jean points out the differences between simply 'live editing' footage just creating a sequence, and manipulating for example by adding effects
Melanie Menard (m_menard): I thought Maya wanted to perform in clubs, but maybe I misunderstood
Satbinder Kooner (skooner): What will the content of the video be - what is it's focus?
Andrew Stiff (astiff): if thisnk this is an interesting dialogue that we are having here - the response mechanism within vjing - input and output and feedback
Andrew Stiff (astiff): how does this work within a narrative
Melanie Menard (m_menard): I think it's childhood memories but sort of abstracted + external images she relates to them for some reason ?
Satbinder Kooner (skooner): ok that sounds good
Melanie Menard (m_menard): (was answer to sat)
Satbinder Kooner (skooner): thanks Melanie
Jonathan Kearney (jkearney): do you want this to be a performance in a club or a gallery or both - does this raise stylistic issues, what are people expecting in the different settings?
Jonathan Kearney (jkearney): Chan, suggests the visuals in a club setting might not be the best setting if you wnat people to focus and give atention to your images
Jonathan Kearney (jkearney): but maybe it is possible to make a club setting the right space, by thinking differently about how a visual narrative is constructed
Andrew Stiff (astiff): ok time .....
Andrew Stiff (astiff): thanks Maya - again many more questions
Andrew Stiff (astiff): definitely strike up a conversation with Jean
Maya Chami: thank you, i will!
Melanie Menard (m_menard): personal experience only, why not experimental music concerts? there's nothing much going on on stage (guy fiddling with machines) so they always look for VJs. SO you keep the not-art-world/festive setting, but people usually pay attention to the visuals and appreciate more, and are not so, hum, drunk or other :)

on another note, Matt emailed me his feedback, here it is:

Hey Maya these were my thoughts on your project...

- What is it that makes this medium eyecandy? This seems to be an easy trap
to fall into - how can this be avoided?
- Can there be certain sections of the narrative that are ‘corner stones' or
repetitions through which the non-linear parts happen?
- Maybe look more into the idea of memories and how these can be visualized.
How memories distort/ mix/ fade/ abstract/ fragment over time.
- Maybe look more into the concept of time in relation to memory and also
film theory.
- Play with time and pace - Run shorter clips alongside/ over the top of
longer clips? Check out...
- Vertov – Man with a movie camera (sequences layered on top of each other)
Able Gance - Napoleon (running narratives Simultaneously alongside each
other/ triptic)

Tuesday, 6 April 2010

MPR Presentation

My research question ‘A foot kicking a ball: Narrative falling apart in the V.J.ing playground’ portrays the project I am developing: V.J.ing as an eye candy challenged into a narrative form.


Up to this point, I was concerned with realizing what made me decide using V.J.ing as the medium of my project. I was questioning V.J.ing as a form of digital moving image and the restrictions that are natural extensions of this technique, having the scenes extracted to one minute each so that the software does not fail on the performer during practice.


I found out that my past habit of intermittent communication or my inability to tell a story in a shortcut way, played a main role in the decision-making, leading to a higher interest and deeper research in narrative styles in digital moving image, and later on to an appreciation of the idea of narratives’ ‘leftovers’, or the stories that come out and revolve around a theme, but not specifically portray it, this point liberated the way I am looking at my project.


Across the many theoreticians/practitioners I have visited so far, I have came across 4 main influential and inspiring ones:


- Lev Manovich’s ‘Soft Cinema’ project > database as a main essence


- Lev Manovich’s ‘Deep Remixability’ theory > software like species within the common ecology, once released, the start interacting, mutating, and making hybrids


- DJ Spooky in his album ‘The Secret Song’ > sampling as a collage, an art practice based on centuries taking out text out of context...


- Mark Amerika in his ‘Cyberfictions’ > working on expanding the concept of writing to include multimedia formats; starting with a written then trying to locate different kinds of audiences whether through the Internet, in nightclubs, museums, galleries…


- Laura Marks in her ‘Haptic Visuality’ theory > intercultural films and video allow the viewer to experience cinema as a physical and multi-sensory embodiment of culture, not just a visual representation of experience.


At this point of the course I became convinced that theory leads practice, and that ideas come out of theory. With the technical background I have, any software would become accessible.


I wish to explore the concept of fragments further. Being able to construct scenarios from any picture or scene is giving your audience the liberty to imagine instead of spoon-feeding. I should be expanding further the research on performer / audience in relation to participation.


What I will be doing next:

- Continuing the research on the breakdown of narrative in digital moving image.

- Looking more at narrative techniques, and have written narrative sequences as a start that will be the support to build up from.

- Start filming, editing, animating and going back to archives of memorial places.

- Developing loops and get myself a training with a practicing VJ before the middle point of Unit 2.


Raising questions about how will the leftover idea be clarified, what kind of footage will I be taking into consideration, the length of the V.J.ing show, is it too obnoxious for a performer to project herself on the screen, why will I go into a domain that does not fit in the mainstream?


To check the beginnings of written narrative along with a mood board experiment please check the below presentation:


Wednesday, 10 March 2010

Remixing ‘Deep Remixability’: trying to get it right


INTRODUCTION:


I was pretty much amused by the political aspect of the essay ‘Deep Remixability’, if we fail to perceive it this way then we might face a problem understanding the social aspect of media today.


After having mentioned DJ Spooky’s vision of sampling and its importance as an art practice in one of the chat sessions, Andy pointed out that I should be looking at the concept of ‘deep remixability’ by Lev Manovich as the next development on the form of sampling.


Having read the essay, I decided that it would require another reading to really grasp the essence, so the next time I read the article, I decided to take notes for myself in order to follow the thread of the author’s thoughts.


‘Deep remixability’, the essay, mainly discusses the new hybrid language of moving image that emerged during the period of 1993-1998. 1993 is the year Adobe launched their software After Effects, the application that enabled people (from all levels) working in media to produce commercials, music videos, motion graphics, TV graphics and other types of short non-narrative films and moving image sequences in a hybrid form.


Hybrid has become the norm, Manovich argues since with After Effects one can do a lot of things: editing, designing, compositing, creating special effects, animating… all on a desktop computer or a laptop.


BRIEF HISTORY:


Manovich refers to the ‘Velvet Revolution’ that happened when Central and Eastern Europe peacefully liberated themselves from the Soviet Union. ‘Velvet Revolution’ the term came to express the smoothness of the transformation, that of the velvet smoothness.


He uses this metaphor to explain the aesthetics resulting from the transformation in moving image.


NEW CULTURAL LANGUAGE:


Different media met within the same digital environment, they interacted in a new way that did not exist before and that could not be imagined or predicted ahead before the invention of the algorithmic language. Now with algorithms, all the data became digital, so the different file formats became compatible with every other software, and this is where the new language of the hybrid emerged based on the logic of remixability.


Having set that the logic of the new hybrid language is that of ‘remixability’, not only of the content of different media or simply their aesthetics, but their fundamental techniques, working methods, languages, and assumptions. All the moving image categories, when united under the common software environment, they create a new metamedium.


The work produced in this new metamedium cannot be referred to as ‘remediation’, since what the computer does is simulate all media, not only its surface appearance, but also the techniques used for their production and the methods of viewing and interacting with the work in these media.


The author argues that After Effects constituted a new stage in the history of media, with new aesthetics and the production of new media species, based on the interaction of the different media in the same software environment (typography with 2D animation and cinematography for instance in the same melting pot being After Effects). The end result is ‘new cultural species’ in Manovich’s words.


TECHNIQUES AND PARAMETERS CHANGE:


Digital compositing was essential in enabling the development of the new hybrid visual language of moving images. Its original mission was to support the aesthetics of cinematic realism; instead it liberated the many media from the fake (or fluent) flow and enhanced the visibility of the mixes. This is how it enabled media ‘remixability’ and soon became a ‘universal media integrator’.


Its importance lies in the fact that it transformed the basic unit from ‘frame’ to ‘visual elements’. Manovich uses the After Effects’ interface again to argument the shift from ‘time-based’ to ‘composition-based’. In this software, visual elements are placed in the composition windows, these elements can be manipulated and conceptualized as independents objects that could be accessed, revisited and edited back endlessly. Therefore, the main issue that this software is suggesting is space as opposed to time, in the author’s words.


He also refers to cinema in the modern times, how it was perceived as a series of photos placed in a sequence, when projected create the effect of motion. This is where the term ‘moving pictures’ or ‘moving image’ come from. Since today all media are conceived differently (being created in either a 2D or 3D worlds), contemporary terminology that defines moving image would become: ‘modular media composition’.


To recap, hybridization is not:

- A simple mechanical sum of the previously existing parts, it is new species being generated

- Simply adding the content of different media or adding together their techniques and languages

- A simple remix as it is commonly understood in contemporary culture

This is where the term ‘deep remixability’ emerges.


Effect is simulated and removed from its original physical media (that of fluent realistic effect in cinema realism) >> manipulation could be happening in many ways (since it’s now based on visual elements instead of a frame) >> parameters are independently animated (one could change an animation for instance over time) >> numbers are controlling the algorithm >> simulated depth of field maintain the memory of the particular physical media which it came from >> it becomes a new technique which functions as a character in its own right >> it has fluidity and versatility that did not exist previously >> ambiguous relation to the physical world.


SOCIAL FACTORS THAT LEAD TO ‘DEEP REMIXABILITY’:


The author names the following factors:

- The rise of branding

- The experience of economy

- Youth markets

- Web as a global communication platform


These factors are not enough to lead to the new aesthetics, instead he would mention a fact being ‘softwares used in production environments are not set out to create a revolution; they are created to fit in already existing procedures, job roles and familiar tasks.’ This is were the result to ‘deep remixability’ shapes:

‘Software are like species within the common ecology, once released, the start interacting, mutating, and making hybrids.’


CONCLUSION:


The essay is beautifully ended by the conclusion below:

‘Following the Velvet Revolution, the aesthetic charge of many media designs is often derived from more ‘simple’ remix operations - juxtaposing different media in what can be called ‘media montage.’ However, for me the essence of this Revolution is the more fundamental ‘deep remixability’ (...). Computerization virtualized practically all media creation and modification techniques, ‘extracting’ them from their particular physical media and turning them into algorithms. This means that in most cases, we will no longer find any of these techniques in their pure original state.’


The article could be found on the following link:

http://pzwart.wdka.hro.nl/mdr/pubsfolder/manovichessay/