Wednesday, 19 May 2010
Sunday, 9 May 2010
Brainstorming on Screen - Frame - Canvas etc...
Baudrillard spoke of the Obscene as an extension from the worlds of obesity and the scene.
Then I thought of the excess in general; Super Richness for instance.
Obesity and excess richness could never fit in the frame. The frame being the 'politically correct', the 'norm as set by the society'.
Then I looked back at Sigmund Freud's book 'Civilization and Its Discontents'. He discusses the individual's quest for instinctual freedom and civilization's contrary demand for conformity and instinctual repression. By creating laws that prohibit certain acts like killing for instance and the punishments that are set for each broken rule instills perpetual feelings of discontent in the society's citizens.
Then again I thought of iPad, the new 'screen', quoting Jony Ive, Senior Vice President, Design - Apple's iPad
The face of the product is pretty much defined by a single piece of multi-touch glass, and that's it, there's no pointing device, there's not even a single orientation. There's no up there's no down, there's not a right or wrong way of holding it. I don't have to change myself to fit the product; it fits me. 0:56 > 1:15
watch the iPad video on http://www.apple.com/ipad/
Wednesday, 5 May 2010
Friday, 30 April 2010
On Memory - 1
However, these moments that my memory rescues in some sort from the flying days, it does not really resurrect. Memory is not a hallucination: I relive my past, in thinking it as a past. I deny its presence after affirming it. As Lalande says it, memory in the full sense of the word is " a psychic function that consists in reproducing a state of conscience with the past with a character that it is recognized as such by the subject".
Is a sense, through memory, i find my past, i coincide with it; I AM my past; but on the other hand, I put my past as abolished, I handle it from a distance of myself. I have a past. There's here an ambiguity in memory that is at the same time resurrection of the past and positioning the past as past."
This post will be developed further in a another post and will be linked to the context of the project proposal later.
Sunday, 25 April 2010
Tuesday, 20 April 2010
Sunday, 18 April 2010
MPR feedback
- What is it that makes this medium eyecandy? This seems to be an easy trap
to fall into - how can this be avoided?
- Can there be certain sections of the narrative that are ‘corner stones' or
repetitions through which the non-linear parts happen?
How memories distort/ mix/ fade/ abstract/ fragment over time.
- Maybe look more into the concept of time in relation to memory and also
film theory.
- Play with time and pace - Run shorter clips alongside/ over the top of
longer clips? Check out...
- Vertov – Man with a movie camera (sequences layered on top of each other)
Able Gance - Napoleon (running narratives Simultaneously alongside each
other/ triptic)
Tuesday, 6 April 2010
MPR Presentation
My research question ‘A foot kicking a ball: Narrative falling apart in the V.J.ing playground’ portrays the project I am developing: V.J.ing as an eye candy challenged into a narrative form.
Up to this point, I was concerned with realizing what made me decide using V.J.ing as the medium of my project. I was questioning V.J.ing as a form of digital moving image and the restrictions that are natural extensions of this technique, having the scenes extracted to one minute each so that the software does not fail on the performer during practice.
I found out that my past habit of intermittent communication or my inability to tell a story in a shortcut way, played a main role in the decision-making, leading to a higher interest and deeper research in narrative styles in digital moving image, and later on to an appreciation of the idea of narratives’ ‘leftovers’, or the stories that come out and revolve around a theme, but not specifically portray it, this point liberated the way I am looking at my project.
Across the many theoreticians/practitioners I have visited so far, I have came across 4 main influential and inspiring ones:
- Lev Manovich’s ‘Soft Cinema’ project > database as a main essence
- Lev Manovich’s ‘Deep Remixability’ theory > software like species within the common ecology, once released, the start interacting, mutating, and making hybrids
- DJ Spooky in his album ‘The Secret Song’ > sampling as a collage, an art practice based on centuries taking out text out of context...
- Mark Amerika in his ‘Cyberfictions’ > working on expanding the concept of writing to include multimedia formats; starting with a written then trying to locate different kinds of audiences whether through the Internet, in nightclubs, museums, galleries…
- Laura Marks in her ‘Haptic Visuality’ theory > intercultural films and video allow the viewer to experience cinema as a physical and multi-sensory embodiment of culture, not just a visual representation of experience.
At this point of the course I became convinced that theory leads practice, and that ideas come out of theory. With the technical background I have, any software would become accessible.
I wish to explore the concept of fragments further. Being able to construct scenarios from any picture or scene is giving your audience the liberty to imagine instead of spoon-feeding. I should be expanding further the research on performer / audience in relation to participation.
What I will be doing next:
- Continuing the research on the breakdown of narrative in digital moving image.
- Looking more at narrative techniques, and have written narrative sequences as a start that will be the support to build up from.
- Start filming, editing, animating and going back to archives of memorial places.
- Developing loops and get myself a training with a practicing VJ before the middle point of Unit 2.
Raising questions about how will the leftover idea be clarified, what kind of footage will I be taking into consideration, the length of the V.J.ing show, is it too obnoxious for a performer to project herself on the screen, why will I go into a domain that does not fit in the mainstream?
To check the beginnings of written narrative along with a mood board experiment please check the below presentation:
Monday, 5 April 2010
Lev Manovich: From Sketchpad to iPad
April 3, 2010
I started putting Software Takes Command book together in 2007. Today is April 3, 2010, and I am doing final edit on the book's second chapter called "Understanding Metamedia." Today is also an important day in the history of media computing (which starts exactly 40 years ago with Ivan Sutherland’s Sketchpad) - Apple new tablet computer iPad went on sale in the U.S. During the years I was writing and editing the book, many important developments both made Alan Kay’s vision of a computer as the “first metamedium” more real – and at the same time more distant. (I am referring in particular to the text in Alan Kay and Adele Goldberg, Personal Dynamic Media, IEEE Computer. Vol. 10 No. 3, March, 1977. At the end of this article, Kay and Golderg call computer “a metamedium” whose content is “a wide range of already-existing and not-yet-invented media.”)
The dramatic cuts in the prices of laptops and the rise of netbooks – together with the continuing increase in the capacity and decrease in price of consumer electronics devices (digital cameras, video cameras, media players, monitors, storage, etc.) brought media computing to even more people. With the price of a netbook many times smaller than the price of a digital TV set, the 1990s arguments about the “digital divide” became less relevant. It became cheaper to create your own media than to consume professional TV programs via industry’s preferred mode of distribution. More students, designers and artists learned Processing and other specialized programming and scripting languages specifically designed for their needs – which made software-driven art and media design more common. Perhaps most importantly, most mobile phones became “smart phones” supporting internet connectivity, web browsing, email, photo and video capture, and a range of other media creation capabilities – as well as the new platforms for software development. For example, Apple’s iPhone went on sale on June 29, 2007; on July 10 when the App Store opened it already had 500 third-party applications. According to Apple statistics, on Marc 20, 2010 the store had over 150,000 different applications and the total number of application downloads reached 3 billion.
At the same time, some of the same developments strengthened a different vision of media computing – a computer as a device for buying and consuming professional media, organizing personal media assets and using GUI applications for media creation and editing – but not imagining and creating “not-yet-invented media.” Apple’s first Mac computer released in 1984 did not support writing new programs to take advantage of its media capacities. The adoption of GUI interface for all PC applications by software industry made computers much easier to use but the same time took away any reason to learn programming. Around 2000, Apple’s new paradigm of a computer as a “media hub” (or a “media center”) - a platform for managing all personally created media - further erased the “computer” part of a PC. During the following decade, the gradual emergence of web-based distribution channels for commercial media, such as Apple iTunes Music store (2003), internet television (in the US first successful service was Hulu publically launched on March 12, 2008), e-book market (Random House and Harper Collins started selling their titles in digital form in 2002) and finally Apple iBook store (April 3, 2010), together with specialized media readers and players such as Amazon Kindle (November 2007) have added a new crucial part to this paradigm. A computer became even more of a “universal media machine” than before – with the focus on consuming media created by others.
Thus, if in 1984 Apple first Apple computer was critiqued for its GUI applications and lack of programming tools for the users, 2010 Apple iPad was critiqued for not including enough GUI tools for heavy duty media creation and editing – certainly a step backward from Kay’s Dynabook vision. The following quite from iPad review by Walter S. Mossberg from Wall Street Journal was typical of journalists’ reactions to the new device: “f you’re mainly a Web surfer, note-taker, social-networker and emailer, and a consumer of photos, videos, books, periodicals and music—this could be for you.” New York Times’ NYT's David Pogue echoed this: “The iPad is not a laptop. It's not nearly as good for creating stuff. On the other hand, it's infinitely more convenient for consuming it - books, music, video, photos, Web, e-mail and so on.”
Regardless of how much contemporary “universal media machines” fulfill or betray Alan Kay’s original vision, they are only possible because of it. Kay and others working at Xerox PARC build the first such media machine by creating a number of media authoring and editing applications with a unified interfaced, as well as the technology to enable machine’s users to extend its capacities. Staring with the concept which Kay and Goldberg proposed in 1977 to sum this work at PARC (computer as “a metamedium” whose content is “a wide range of already-existing and not-yet-invented media”) in this chapter we will discuss how this concept redefines what media is. In other words, we will go deeper into the key question of this book: what exactly is media after software?
