Showing posts with label football. Show all posts
Showing posts with label football. Show all posts

Monday, 1 November 2010

abstract v. 2 - to be revisited

Subjective Narrating of Objects


In my project an object (a football) triggers a whole narrative about economy, war, and entertainment.


In the research paper I will be looking at different artistic practices that shifted the object from its physical state to a narrative dimension.


Hollis Frampton worked on a video entitled "Lemon" where "a light moves slowly around the fruit describing it as defiantly three dimensional, touchable almost, until the light is entirely behind it, the fruit made into a perfect silhouette, three dimensions irreducibly made two, a flat shape that is nothing but a shadow of itself, a space of no light on the screen."


On a narrative note, Marcel Proust's Madeleine cookie triggers almost 180 pages of describing childhood memories in his autobiographical book "A la recherche du temps perdu" (Remembrance of Things Past): "And as soon as I had recognised the taste of the piece of madeleine soaked in her decoction of lime-blossom which my aunt used to give me (although I did not yet know and must long postpone the discovery of why this memory made me so happy) immediately the old grey house upon the street, where her room was, rose up like a stage set to attach itself to the little pavilion opening on to the garden which had been built out behind it for my parents ... the Square where I used to be sent before lunch, the streets along

which I used to run errands, the country roads we took when it was fine."


Michael Craig-Martin's "An Oak Tree" is a glass of water standing on a shelf attached to the gallery wall next to which is a text arguing that it is an actual oak tree. In an interview with myartspace.com the artist says that "on one occasion when it (the oak tree artwork) was barred by Australian Customs officials from entering the country as vegetation, I was forced to explain it was really a glass of water ... an incident that ... extended into 'real life' the discussion about belief and doubt, and fact and fiction I was addressing in the work."


I will be exploring how different art practitioners have worked on narrating objects in different eras, thus examining the relationship between inanimate physical objects in everyday life and in museums and objects as data.


I have been reading about the cult of less, an initiative by a young software engineer, Kelly Sutton, to get rid of everything he owns by digitizing all his possessions, and then keeping the few cherished objects, selling the ones that could benefit other people and ship the rest of the goods he owns but don’t interest him.


In a BBC interview, Kelly is described as the '21st-Century minimalist’; he says he “got rid of much of his clutter because he felt the ever-increasing number of available digital goods have provided adequate replacements for his former physical possessions.” He got rid of most of his assets, apart from his iPad, Kindle, laptop and a few other items, replacing his actual records with mp3s, his photographs are now digitized and uploaded on Flickr, he credits his external hard drives and online services like Hulu, Facebook, Skype and Google Maps for allowing him to lead a minimalist life.


I will be stressing more on the today's digitized data of objects and looking on how narrative is affected by that matter.

Wednesday, 9 June 2010

on 'Material Memories' by DJ Spooky

Paul D. Miller aka Dj Spooky that Subliminal Kid, in his essay entitled “Material Memories: Time And The Cinematic Image”, lyrically writes about the different themes that constitute the art of cinema, time, screen, projection, unfolding images through action, rhythms of fragmentation… and the list is long…

I have regained this old habit of taking notes. While reading a text, and to be able to concentrate more, I used to write the keywords that interest me on my notebook, or write a shiny sentence that makes great sense to me on as a side note, now with the ‘reading from the screen’ mode, copy pasting and recompositing the author’s text to understand it in my context is my latest way or grasping… this is what happens below, reading and taking the parts that interest me, or chaptering the information with titles to suit my agenda.


MNEMONICS IN TOTAL FILM

First, DJ Spooky would refer to the films by Maya Deren, ‘Ritual in Transfigured Time’, ‘Divine Horsemen’ and ‘Meditation on Violence’. He speaks of her exploration of “ritual time, and visual time, as part of a new history unfolding on the white screens of her contemporary world.” He says that Deren “sought a new art to mold time out of dance, a social sculpture carved out of celluloid gestures and body movements caught in the prismatic light of the camera lens”, quoting her "in this sense [ritual] is art, and even historically, all art derives from ritual. Being a film ritual, it is achieved not in spatial terms alone, but in terms of Time created by the camera." He would add that “in the lens of the camera the dance became a way of making time expand and become a ritual reflection of reality itself. Film became total. Became time itself - a mnemonic, a memory palace made of the gestures captured on the infinitely blank screen.” This description stimulates the reflection on the material to be filmed; upon reading this article, I thought about filming people watching the football matches in public venues. In Beirut, and am positive everywhere in the world, all the pubs and cafés replace their menu chalkboard with a flat screen television whenever there’s a big sports related event happening, this year (June 2010), it will be the world cup taking place in South Africa.

SEQUENCE AND THE ACT OF AUTOMATIC WRITING

Then DJ Spooky would bring up the “Surrealists' walking dream put into a contemporary context. Andre Breton first stated the kind of will to break from the industrial roles culture assigned everyone in Europe back in 1930: ‘the simplest Surrealist act consists of dashing down into the street, pistol in hand, and firing blindly as fast as you can, as fast as you can pull the trigger, into the crowd. Anyone who at least once in his life, has not dreamed of thus putting an end to the petty system of debasement and cretinization in effect has a well-defined place in that crowd, with his belly at barrel level.” DJ Spooky argues that “automatic writing as described by surrealists, ‘letting subconscious thought become a formalized artistic act’ gets flipped, becoming a gangsta dreamtime remix, like an open source Linux coded operating system, psychogeographic shareware for the open market in a world where identity is for sale to the highest bidder”… “Set your browser to drift mode and simply float: the sequence really doesn't care what you do as long as you are watching. ‘Now’ becomes a method for exploring the coded landscapes of contemporary post-industrial reality, a flux, a Situationist reverie, a ‘psychogeographie’ - a drift without beginning or end...”

SYNCHRONIZED TIME

Dj Spooky describes Chronos, the Greek god of Time, as a cannibal: “he devoured his children and left the universe barren. From time all things emerge and into Time all things go. Chronos at the heart of Europe, Chronos at the crossroads becomes a signpost in suspension - multiplication of time versus the all-consuming one track time, one track mind.”

DATA OR FRAGMENTS AS I WOULD LOOK AT IT FROM MY APPROACH

“A million intangibles of the present moment, an infinite permutation of what could be... the thought gets caught... You get the picture… In the data cloud of collective consciousness, it's one of those issues that just seems to keep popping up… it's that flash of insight, a way of looking at the fragments of time. Check it: visual mode - open source, a kinematoscope of the unconscious: a bullet that cuts through everything like a Doc Edgerton, E.J. Maret or Muybridge flash frozen frame. You look for the elements of the experience, and if you think about it, even the word "analysis" means to break down something into its component parts.”

A NOTE ON THE ESSAY OR CONTEXT AS METATEXT

He would say: “As I sit here and type on my laptop, even the basic format of the words I write still mirrors some of the early developments in graphical user interface based texts, still echoes not only in how I write, but how I think about the temporal placement of the words and ideas I'm thinking about. It's a world-view that definitely ain't linear but came out of the graphical user interfaces invented by the likes of Alan Kay, and Douglas Engelberts, and Ivan Sutherland - stuff that let you move into the screen and interact with the icons and objects on the monitors surface. Into the picture, into the frame... Context becomes metatext, and the enframing process, as folks as diverse as Iannis Xenakis, Kool Keith aka Dr. Octagon or Eminem can tell you, like Freidrich Kittler, ‘Aesthetics begins as 'pattern recognition.'”

REPETITION

Or “the multiplying effects of digital media on self representation… the sense here is one of prolonging the formal implications of the expressive act - move into the frame, get the picture, re-invent your name. Movement, flow, flux: the nomad takes on the sedentary qualities of the urban dweller. Movement on the screen becomes an omnipresent quality. Absolute time becomes dream machine flicker… Digital codes become a reflection, a mirror permutation of the nation.”

A STORY ABOUT THE ‘CUT’ (FLOW, RUPTURE, AND FRAGMENTATION)

And he tells a story to add up on the context and the metatext: “Sometimes the best way to get an idea across is to simply tell it as a story. It's been a while since one autumn afternoon in 1896 when Georges Melies was filming a late afternoon Paris crowd caught in the ebb and flow of the city's traffic. Melies was in the process of filming an omnibus as it came out of a tunnel, and his camera jammed. He tried for several moments to get it going again, but with no luck. After a couple of minutes he got it working again, and the camera's lens caught a hearse going by. It was an accident that went unnoticed until he got home. When the film was developed and projected it seemed as if the bus morphed into a funeral hearse and back to its original form again. In the space of what used to be called actualites - real contexts reconfigured into stories that the audiences could relate to - a simple opening and closing of a lens had placed the viewer in several places and times simultaneously. In the space of one random error, Melies created what we know of today as the ‘cut’ - words, images, sounds flowing out the lens projection would deliver, like James Joyce used to say ‘sounds like a river.’ Flow, rupture, and fragmentation - all seamlessly bound to the viewers perspectival architecture of film and sound, all utterly malleable - in the blink of an eye space and time as the pre-industrial culture had known it came to an end.”

SELECTION AND THE MECHANISM OF STREAMING COORDINATING SHIFTING CREATING A NEW WAY OF THINKING THROUGH AN ACCIDENT

“Whenever you look at an image, there's a ruthless logic of selection that you have to go through to simply create a sense of order. The end-product of this palimpsest of perception is a composite of all the thoughts and actions you sift through over the last several micro-seconds - a soundbite reflection of a process… The eyes stream data to the brain through something like two million fiber bundles of nerves. Consider the exponential aspects of perception when you multiply this kind of density by the fact that not only does the brain do this all the time, but the millions of bits of information streaming through your mind at any moment have to be coordinated. Any shift in the traffic of information - even the slightest rerouting - can create, like the hearse and omnibus of Melies film accident, not only new thoughts, but new ways of thinking. Literally. Non-fiction, check the meta-contradiction... Back in the early portion of the 20th century this kind of emotive fragmentation implied a crisis of representation, and it was filmakers, not Dj's who were on the cutting edge of how to create a kind of subjective intercutting of narratives and times - there's even the famous story of how President Woodrow Wilson when he saw the now legendary amount of images and narrative jump-cuts that were in turn cut and spliced up in D.W. Griffiths's film classic Birth of a Nation called the style of ultra-montage ‘like writing history with lightning.’”

THE MONTAGE OF ATTRACTIONS, THE MIX, SIFTING THROUGH THE NARRATIVE RUBBLE OR THE INDEXICAL PRESENT

“Film makers like D.W. Griffith, Dziga Vertov, Oscar Michaux, and Sergei Eisenstein (especially with his theory of "dialectal montage" or "montage of attractions" that created a kind of subjective intercutting of multiple layers of stories within stories) were forging stories for a world just coming out of the throes of World War I. A world which, like ours, was becoming increasingly inter-connected, and filled with stories of distant lands, times and places - a place where cross-cutting allowed the presentation not only of parallel actions occurring simultaneously in separate spatial dimensions, but also parallel actions occurring on separate temporal…”

… “What Mikhail Bakhtin might have once called ‘diacritical difference’ now becomes ‘the mix’ or as James B. Twitchell says … the ‘carnival of the everyday’ in the images and sounds that make up the fabric of … daily life: ‘[the situations are] homologues (having the same relation) of each other and semilogues of those in the genre. Entertainments share diachronic and synchronic similarities; they refer to individual texts as well as to all precursors and successors — every programmer’s worst fear is that we might change the channel.’ If you compare that kind of flux to stuff like Dj mixes, you can see a similar logic at work: it's all about selection of sound as narrative. I guess that's traveling by synecdoche (figure of speech meaning part is made to represent the whole). It's a process of sifting through the narrative rubble of a phenomenon that conceptual artist Adrian Piper liked to call the ‘indexical present’ “I use the notion of the 'indexical present' to describe the way in which I attempt to draw the viewer into a direct relationship with the work, to draw the viewer into a kind of self critical standpoint which encourages reflection on one's own responses to the work…”

TO PLAY OR NOT

“Griffith's: it's all about how you play with the variables that creates the art piece. If you play, you get something out of the experience. If you don't, the medium becomes a reinforcement of what's already there, and or as one critic, said a long time ago of Griffith's Intolerance: "history itself seems to pour like a cataract across the screen…”

IMMERSION AND TRAVELING WITHOUT MOVING

Describing his method: “Like an acrobat drifting through the topologies of codes, glyphs and signs that make up the fabric of my everyday life, I like to flip things around… Contemporary 21st Century aesthetics needs to focus on how to cope with the immersion we experience on a daily level - a density that Sergei Eisenstein back in 1929 spoke of when he was asked about travel and film: ‘the hieroglyphic language of the cinema is capable of expressing any concept, any idea of class, any political or tactical slogan, without recourse to the help of suspect dramatic or psychological past’. Does this mean that we make our own films as we live them? Traveling without moving. It's something even Aristotle's ‘Unmoved Mover’ wouldn't have thought possible.”

Monday, 9 November 2009

1W9 Project Proposal - final version

1- Working Title:

A foot kicking a ball: Narrative falling apart in the VJing playground


2- Aims and Objectives:


It all started when I realized that I am intrigued by storytelling and how it can be used in the visual field, being a practitioner in graphic design. I recollect stories and link them with concepts that I am recently becoming aware of, despite the fact that I don’t have great communication skills, which makes my storytelling experiences a bit complicated. And being from Beirut, in the Middle East, my character has been molded in a way that politics and economy is a vital interest.


Based on an incident of a football hitting my face when I was four years old, to my nosebleed ruining the removable collar of my mother’s dress, to the boutique where my mother purchased this dress and the boutique’s high stature, to the deterioration of the middle class’s economical situation in Beirut the nineties, I will be looking at football practice and its implications on the sociopolitical, discussing the ‘bread and circus’ phenomenon, driven by personal narrative and subjective judgments.


Far from being a novelist and intrigued by little stories, the accident of the football strike is the start of a narrative leading to a VJing project. VJing (in my case) comes from living in Beirut, a city renowned for its nightlife despite the destructive civil war. So I figured that the best way of campaigning an idea (bread and circus) is through this hub. I want to explore the logic of digital moving image in general and VJing in particular in relation to narratives, therefore I will be writing short stories related to my theme, filming, editing, animating and juggling between the audio and the visual. The lack of communication skills from which I suffered during my teenage years, its repercussions and the nature of the VJing medium directed me to wanting the narrative to fall apart in the VJing playground. If a narrative is deciphered, does it become a set of databases? I will be looking at Lev Manovich’s ‘The Language of New Media’ to discuss this concern. In my previous experience in graphic design, I have found a comfort zone to initiate the projects, that is the mood boards I create at the beginning; how can a mood board be translated in digital moving image and will it help in randomizing the course of events? An arbitrary decision of a football player is random, and randomness is a valid concept in the digital arts world. In Christiane Paul’s words digital art did not develop in an art-historical vacuum, but has strong connections to previous art movements among them Dada, Fluxus and Conceptual Art. As for interactivity, a football game is naturally interactive. How could one embed meaning in VJing? Would that be altering the role of this means? Devising a system that allows freeing my personal narratives from the traditional form and throwing them in the VJing arena will be developed through loops of filmed and animated material.


3- Context:


Process

From a historical point of view, a wide range of thinkers has studied the issue of mass-supported sports and its consequences. I will be looking at Theodore Adorno, Marc Augé, Roland Barthes and Herbert Marcuse in this part of the research.


To start, defining ‘bread and circus’ seems essential. According to the American Heritage Dictionary, ‘bread and circus’ is a ‘terminology used to explain the offerings, such as benefits or entertainments, intended to placate discontent or distract attention from a policy or situation.’


Theodore Adorno speaks about how the removal or reduction of the ‘bread and circus’ or what others term as ‘useful lies’ from mass culture will threaten the continued operation of the market and society as well as higher philosophical truth.


Elena Bertozzi, in her paper ‘At Stake: Play, Pleasure and Power in Cyberspace’, describes playing football as a ‘socially permitted aggression’. In a football game, the player reads and anticipates the action of the other, never quite sure what will really happen. Mastering football is a matter of time and skill. In the aftermath of a match, the idea of restoration of dialogue between the two teams, two enemies or two competitors is omnipresent: so much so that one can see the relation of football to politics, to rulers or governors using ‘bread and circus’ policies to fulfill and distract the governed in their basic needs, diverting their attention away from politics and interfering in the political scene.


Jean-Marie Brohm and Marc Perelman, in ‘Football: From Ecstasy to Nightmare’, discuss the illusion big football games provide society’s masses. It is presented as a ‘social elevator’ for poor people. The ideology behind these big football games is that of war, an apology for physical force. Fanatic supporters encouraged and promoted by the shadow of multiculturalism – or a form of belonging in the sectarian, national, regional or ideological sense.


Marc Augé, in ‘An Ethnologist in the World Cup’, speaks about how, during big football games, the masses reclaim symbols of the republic, the flag and the national anthem which otherwise are confiscated as the property of right wing nationalists. Augé studied the football language through television screens. On small screen televisions and monitors, audiences watching a football match plunge into a so-called ‘voluntarism of imagination’, that is, the tendency of the spectator to go beyond the game by screaming and trying to visually force the relatively small-scale football players to get closer to the ball and score. This phenomenon arises from the fact that the screen is small; therefore the simulacrum of the field is a field in reduction or a micro-field. This implies football players and the ball appear in miniature, making the viewer imagine that the process of getting a goal is actually quite simple. Later, Augé speaks about ultra big screens displayed in public spaces; here, the player appears larger than usual and thus, the ability to imagine is reduced to zero. In this case, the spectator’s perception with regard to the scale of the football match becomes more complicated: The screen enlarges players, giving back to the audience, as in their early days of movie theaters, their childhood perceptions… a period where all adults appeared as giants. For Augé, the relation between the public and the television screen is revealed at the end of the match. Suddenly the event is no longer inside the screen but totally outside it. The screen is, in this case, reduced to its modest role as witness or substitute with the mere task of giving older and sick people a reflection of what is happening elsewhere. The remarkable fact, at game end, becomes the urge instantly felt by each viewer to meet the crowd. There’s something to share, something that doesn’t exist outside the sharing process; and that is the object that the screen cannot contain. It is at the same time the victory and the limits of the media… the moment when television screens become abandoned by all those who rush to the streets to congratulate each other.


Roland Barthes in ‘Mythologies’ continues the case study of mass-supported sports using the boxing scene in Paris in the 1960s. In trying to understand the football scene, one needs to question the core subject of popular games where the central event happens outside the playing field in the football sense or the arena in boxing: The delirious crowd, the intellectuals glued to their television screens and the public literally colonized by magical passes or punches.


According to author Michael G. Horowitz, philosopher Herbert Marcuse ‘sees history as an endless confrontation between reason and imposed ignorance’… The ruling class, Marcuse insists, will resort to anything to preserve its privileged position, from the artificial creation of pointless wars and weapons to the maintenance of a sterile morality to a massive ‘bread and circus’ campaign designed to numb you into bliss with new cars, football and moon landings.


I will also be looking at the repercussions of capitalism on society and humankind in general, as well as looking at the concept of ‘Normalization’ and the ‘potential’ and ‘achieved’ society by Marcuse to further support my mission.


In trying to argument the medium (VJing) in relation to the content, I will be reading about new forms of representation. I will be looking at the ‘instantaneous’ according to Paul Virilio who would argue, “Where the last century's revolution in transportation gave rise to an era of generalized mobility, our own tools of instantaneous transmission are reversing the tendency. With the dissolution of the scale of our human environment (prefigured by the telescope and radicalized by the satellite), the very reality of the world is reduced to nil (or next to nothing), leading inevitably to a catastrophic sense of incarceration now that humanity is literally deprived of horizon. Having lost our sense of the journey in the commutation of space during the industrial age, we now lose departure in the age of electromagnetics and the speed of light.” I will also look at the connotation of museums and the choice of wanting to interact live with a crowd in a nightclub.


In placing ‘bread and circus’ at the center of my narrative, I will try to argue that it is not mere coincidence that the economy in Beirut in the nineties deteriorated, leading to my mother’s inability to buy her wardrobe from this fancy boutique. Inflation was a post war fact in Beirut; nevertheless Beirut had become a potential ‘winning’ project, or at least that is what the leaders wanted people to have faith in… the mere existence of the country on the map was a victory; debt was not an issue. Politicians in Lebanon were thus investing in the economy of football, consuming football practice and football teams rather than empowering diverse institutions.


Practice


Having researched the historical background of the football theme, I do not wish to portray football as a main issue. Philippe Parreno and Douglas Gordon in their film ‘Zidane, a 21st Century Portrait’ managed to immerse the viewer in an awkward situation, not to film the actual ball but the star player during a football match, without showing the actual game. They were playing on the ‘ordinary’ mentioned in the beginning of the film when the sentence appears on the screen, “Who could have imagined that in the future, an ordinary day like this, might be forgotten or remembered as anything more or less significant than a walk in the park.”


Storytelling becomes the main issue behind the foot kicking the ball. It is in Marc Amerika’s words that I find the pathway to follow; in a Tate Intermedia Art interview, he describes the novel in the digital field as what print cannot contain. Amerika remixes personal narrative, philosophical inquiry, spontaneous theories and cyberpunk fictions that investigate the emergence of digitally constructed identities, fictional personas, narrative mythologies and collaborative networks. He has been working on expanding the concept of writing to include multimedia formats... He starts with a written and then tries to locate different kinds of audiences through the Internet, in nightclubs, museums, galleries, etc… For him net art is trying to blur the boundaries so the difference between cinema, digital video, digital narrative, net art and so on… is to be revisited.


At this stage, I will investigate Lev Manovich’s ‘Soft Cinema’ project that relates to the above concerns.


Watching Amerika’s films and his technique of expanding the concept of writing, I want to come out with a personal narrative about the football story and see how I can make it fall apart in a VJing environment.


Challenging a medium was the main subject to ‘Five Obstructions’, a documentary by Jørgen Leth and Lars Von Trier about ‘The Perfect Human’, a film created by Jørgen Leth in 1967. In ‘Five Obstructions’, director and mentor of Lars Von Trier, Jørgen Leth, is invited to recreate his film in five different ways or experimenting with the narrative in five different ways, each time, carrying a set of obstructions placed by Von Trier. The outcome is heart breaking, and in a way, made me wonder about the flexibility of the digital moving image field, how endless the possibilities of the outcome are. Thus the idea of VJing becomes a means to an end, where the video loops that I will create are the main content I will be working on, while their order is to be decided later.


Another contemporary practitioner in the digital arts field whose work serves as a support to my research is Jill Magid, an MIT graduate whose work revolves around the theme of recognition and identity. In her exhibition ‘Authority to Remove’ at Tate Modern, she challenges technology into sensuality, using spy cameras, videos, texts, emails on intranets, narratives, performances… to engage the systems in romantic journeys, juggling between the profile of artist, surveillance subject and surveyor. Fairly political, she questions issues of identity, power, protection and trust… It is the playfulness and challenging the system once again that comes to mind whenever I mention her work.


At this point I should try to treat the sharpness of the narrative tone in a subtle way, this will be defined once I proceed with the project’s experimentations. For instance, when I speak about the narrative style (or maybe is it too early to discuss this issue) the fighting ignorance with ignorance and corruption with an even more corrupt mentality, I think of Rose Jackson’s comment on Rebecca Horn’s artwork ‘Concert for Anarchy’ (1990) when she says, “My first visit to Tate Modern was memorable due to this piece (among others). I love grand, surreal spectacle and it doesn’t come much grander or more surreal than a piano hanging from the ceiling. It seems slightly ridiculous and makes you wonder – what’s the point of it, but then again… why not? Where else in life would this fit?”


Narrative falling apart is a challenge, narrator in Wim Wender’s ‘Wings of Desire’ states: “With time, those who listened to me became my readers. They no longer sit in a circle, but apart and one doesn’t know anything about the other… What is wrong with peace and its inspiration doesn’t endure and that its story is hardly told? Must I give up now? Then mankind will lose its storyteller. And once mankind loses its storyteller it will also lose its childhood.” What Wim Wender is discussing sounds like narrative in a problematic environment – in his film it is the divided Berlin, in my research project it is football as entertainment in the sociopolitical economical scene.


4- Methodology:


I will be reading novels, theories related to the theme and visually translating them into mood boards, watching films and shorts and experimenting with VJing gigs in nightclubs. This is crucial for the theory usually helps me come up with ideas. I will keep track of this material on my blogspot, using it as an archive and interactive space.


I might produce a digital application form to be filled by Lebanese citizens, to help restore bits of my memory by telling me what happened with them in 1985, the year the football struck my nose.


Coming up with narrative bits based on my research process seems to be the first step in the execution of the project then working on deciphering it into small units. Then I will start filming and editing to create small loops inspired by a part of the narrative. Working on my technical skills in pure date (VJing being a means to an end) will enable me to start experimenting with randomizing the course of events.

5- Outcomes:


How to diffuse my narrative and make it fall apart?

The idea of using the screen’s full potential, experimenting with its dimensions, emphasizing details and scrutinizing wide thoughts, creating a sort of a visual dictionary / library sounds like the best possibility at this stage.

I will go into VJing as an end, clubbing is the dramatic end to this project when everyone’s there; the people with a drink in their hands are my target audience. It sounds appealing to me to expose my childhood memories and come up with statements full of extreme brouhahas to a bunch of nice people chilling in a club environment.


6- Work Plan:


Unit 1: Week 1 – 60 Research, development and practice

To read, watch, research, report on the blogspot, write the narrative, come up with visuals, figure out ways and styles of filming, edit and create loops to experiment, learn pure data and contact Ed Kelly.

Unit 2:Week 30 – 60 Reflection and presentation

Finalize the narrative and the visuals and apply in the VJing environment.

7- Bibliography:

Essays:
• Elena Bertozzi, “At Stake: Play, Pleasure and Power in Cyberspace”
• Marc Augé, “An Ethnologist in the World Cup”; http://www.monde-diplomatique.fr/1998/08/AUGE/10819
• Jean-Marie Brohm and Marc Perelman, “Football: From Ecstasy to Nightmare”

Catalogs:
• Jill Magid, “Authority to remove”; Tate Modern, September 2009
• Tate Members; 1958-2008

Films:
• Wim Wender, “Wings of Desire”
• Jorgen Leth and Lars Von Trier, “The Five Obstructions”
• Philippe Parreno and Douglas Gordon, “Zidane, a 21st Century Portrait”

Books:
• Theodore Adorno, “Minima Moralia: Reflections from Damaged Life”; Verso, 2006
• Paul Virilio, “Open Sky”; Verso, 2008
• Roland Barthes, “Mythologies”; Seuil, 1970
• Herbert Marcuse, “One-Dimensional Man: Studies in the Ideology of Advanced Industrial Society”; Routledge Classics, 2002
• Lev Manovich, “The Language of New Media”; The MIT Press, 2001
• Mark Hansen, “New Philosophy for New Media”; The MIT Press, 2004
• Peter Lunenfeld, “The Digital Dialectic: New Essays on New Media”; The MIT Press, 2000
• Pramod K. Nayar, “Virtual Worlds: Culture and Politics in the Age of Cybertechnology”; Sage Publications India Pvt Ltd, 2004
• Christiane Paul, “Digital Art”; Thames & Hudson Ltd, 2003
• Michael Faulkner and D-Fuse Editors, “VJ: Audio-Visual Art + VJ Culture”; Laurence King, 2006
• Onedotzero, “Motion Blur”; Laurence King, 2004
• Paul Auster, “Oracle Night”; Henry Holt and Co., 2003

Websites:
• onedotzero.com
• Mark Amerika: Interview with Tate Intermedia Art:
tate.org.uk/intermediaart
markamerika.com
• Lev Manovich's Soft Cinema: softcinema.net/?reload
• Beirut on Wikipedia: en.wikipedia.org/wiki/Beirut
• jillmagid.net
• rhizome.org
• Yasmin - moderated list for art-science-technology interactions around the Mediterranean Rim: media.uoa.gr/yasmin
• beonlineb.com

arcadefire.com

Monday, 2 November 2009

1W8 A conversation with a friend

Getting lost with the fact that I cannot figure out what the research question of my project would be, I was discussing this issue with a friend of mine who happened to be in the field of communication.

The following is to be considered a brainstorming session:

In my research proposal there’s an appearance of Marc Augé who has already studied the football language through television screens. According to him, on small screen televisions and monitors, audiences watching a football match plunge into a so-called “voluntarism of imagination”, that is, the tendency of the spectator to go beyond the game by screaming and trying to visually force the relatively small-scale football players to get closer to the ball and score. This phenomenon arises to the fact that the screen is small; therefore the simulacrum of the field is a field in reduction, or a micro-field. This implies that the football players and the ball appear in miniature, making the viewer imagine that the process of getting a goal is actually quite simple. At a later stage, Augé speaks about ultra big screens displayed in public spaces; here, the player appears larger than usual, and thus, the ability to imagine is reduced to zero. In this case, the spectator’s perception with regard to the scale of the football match becomes more complicated: The screen enlarges players, giving back to the audience, as in their early days of movie theaters, their childhood perceptions… a period where all adults appeared as giants. The relation between the public and the television screen is revealed at the end of the match; suddenly the event is no longer inside the screen, but totally outside it. The screen is, in this case, reduced to its modest role as witness, or substitute with the mere task of giving older and sick people a reflection of what is happening elsewhere.

Marc Augé’s field is the ‘Anthropology of the near’ that is the antithesis of Anthropology, being the study of humankind in particular. Anthropology in Europe dealt with the studies of the ‘Other’, that is the 3rd world, The Middle East, Africa…) that’s why Edward Said for instance named this kind of Anthropology ‘Orientalism’. Anthropology of the near came as a response to the European treatment of Anthropology, mainly to show the repercussions of Capitalism on the society and humankind in general. Super modernity is Augé’s field, it is a critique of globalization and its effect on football for instance. Augé was part of the group of thinkers who were named the ‘the technological pessimists’, even though he was not against technology development, he actually discusses how new technology is abusing the society. In the case of football, people buy the rights to broadcasting for example, which feeds the ideology of control.

The conversation ended up leading to Marcuse who have discussed the concept of Normalization, (a interesting approach to the research question); for Marcuse, Capitalism is setting the concept of the normal. Society has no choice, it is an illusion of a choice that is has (you get to choose for instance between Ariel or Persil), so the options of freedom are non-existent. In his book ‘one-dimensional man’ he discusses how we are living in a one-dimensional society since Capitalism is refusing the dialect (being the fact that the thesis and antithesis create a new formula = a change), the refusal of the dialect is manifested through the fact that capitalism create the thesis and its antithesis very close to each other (again the Ariel and Persil example) to narrow down the options thus claiming that we are living in an ‘achieved’ society. For Marcuse ‘potential’ society is his ultimate goal, the kind that Capitalism hide from the masses. In order to reach this potential society, one should start by negating everything, question everything from scratch leading to the truth that is critical thinking is the basic of the dialect(for instance, shall I buy Ariel or Persil, why should I buy a cleaning detergent, do I need a cleaning detergent, what if I don’t buy one… and so on…).

Just like Augé and Marcuse, Baudrillard discussed Mass Media and New Technology. He related this field to the obscene (obese + scene), for Baudrillard New technology is actually distorting the reality, so the representation of reality is not reality, it could be hyper-reality instead, a creation of another reality (just like the example he uses with the porn industry not being related to the sex scene, it is a distortion of the reality of sex).

So am I discussing some kind of reality of the society? I am not sure I have this kind of qualifications.

Sunday, 11 October 2009

1W5 A FOOT KICKING A BALL: ROMANCE OF FOOTBALL NARRATIVE IN THE DIGITAL FIELD

I was four years old when we left Sanayeh in Beirut and moved back to our village in South Lebanon to escape the next battle zone. These were years of war, so school was dismissed early, and summer vacation that year started way ahead of time… in the middle of February.

We were two kids, my older sister and I, living with our parents and grandparents with our main entertainment being watching the plants grow and the flowers blossom. My mother’s efforts in providing us amusement included, one day, an outing to watch a football game at the only playing field in the village. Upon our arrival, one of the players kicks the ball and the ball hits me squarely in the face. As my nose starts bleeding, my mom quickly takes me into her lap and places my head on her shoulder. She runs back with me towards our house to nurse my injury.

That day, my nose bled so much it ruined the removable collar of my mom’s brown checkered dress she had bought from Carel. It was a sparkling day, that’s what I remember. The crisp colors of the green grass and the red blood still shine in my mind whenever I reconstruct the accident in my memory. After the incident, my mom’s dress lost its sublime quality as the blood stains on the collar couldn’t be removed; and the dress without its collar no longer held any of its original appeal. It was its raison d’être, the only indicator of its Bauhaus connotation. I kept seeing the dress left lying around somewhere in her bedroom. Every effort had been made to remove the stains; but unfortunately, nothing could solve this glitch.

Years later, when I was to turn 17, my mother finally declared that she was no longer able to buy any more items for her wardrobe from Carel. It was then that I realized the economic situation of my family was no longer as it was during wartime.

Fourteen years later, the accident of the football hitting my face, the nose bleed, its consequences and my mom’s subsequent declaration would become like a wake-up call for me. I would question its implications. It was so connected, like threads woven with threads, like links in a contour of an amorphous form, a timeline and a grid, a population and a country.

I began deciphering the elements of my story. I thought about the strike of the football, the blood as a form of art, the reconstruction of the scene in my memory with the crispness of its colors, football practice, the implications of identity and nationalism in a game, my mother’s brown checkered dress and our financial situation pre and post war. I revisited the Bauhaus sensibility, the bread and circuses phenomena, sports in general, and the case study of Lebanon, in specific, with its public and the excitement, slogans and chants of Lebanese sports teams, the inherent sectarian and regional distribution of these teams, the representation and the aftermath of football…

Elena Bertozzi, in her paper ‘At Stake: Play, Pleasure and Power in Cyberspace’, describes playing football as a “socially permitted aggression”. In a football game, the player reads and anticipates the action of the other, never quite sure what will really happen. Mastering football is a matter of time and skill. In the aftermath of a match, the idea of restoration of dialogue between the two teams, two enemies, or two competitors is omnipresent: so much so that one can see the relation of football to politics, to rulers or governors using ‘bread and circuses’ policies to fulfill and distract the governed in their basic needs, diverting their attention away from politics and interfering in the political scene.

According to the American Heritage Dictionary of the English Language, ‘bread and circuses’ is a terminology used to explain the offerings, such as benefits or entertainments, intended to placate discontent or distract attention from a policy or situation.

Philosophers such as Theodore Adorno speak about how the removal or reduction of the ‘bread and circuses’, or what others term as ‘useful lies’ from mass culture will threaten the continued operation of the market and society, as well as higher philosophical truth.

It was therefore no accident or mere coincidence that my mother’s inability to buy her wardrobe from Carel was declared at the same period some leaders in Lebanon were buying football teams and encouraging youth to focus their attention to sports in the country. In post war Beirut, we can actually discuss the economy of football, neo-liberalism, and investments in similar institutions rather than in cultural projects.

The new economy of Beirut of the 90s, based on a credit system, was cutting its way into the shadow of football practice consumption and the consumption of football teams. Inflation was the post war fact; nevertheless Beirut had become a potential ‘winning’ project, or at least this is what the leaders wanted people to have faith in… the mere existence of the country on the map was a victory; debt was not an issue; and we should keep the game going.

Jean-Marie Brohm and Marc Perelman, in an article entitled ‘Football: From Ecstasy to Nightmare’, discuss the illusion big football games provide to society’s masses. It is presented as a “social elevator” for poor people. The ideology behind these big football games is the ideology of war, an apology for physical force – or a socially permitted aggression in Bertozzi’s words. Fanatic supporters encouraged and promoted by the shadow of multiculturalism – or a form of belonging in the sectarian, national, regional or ideological sense.

Marc Augé, in an article entitled ‘An Ethnologist in the World Cup’, speaks about how, during big football games, citizens (or the masses) reclaim symbols of the republic, the flag and the national anthem which otherwise are usually confiscated as the property of right wing nationalists.

Roland Barthes, in his book ‘Mythologies’ continues the case study of mass-supported sports using the boxing scene in Paris in the 1960s. In trying to understand the football scene in Beirut of 2006, one needs to question the core subject of popular games where the central event happens outside the playing field in the football sense, or the arena in boxing: The delirious crowd, the intellectuals glued to their television screens, and the public literally colonized by magical passes or punches.

In Lebanon, a major redistribution of local football teams would take place after the war ended according to the surviving sectarian and ideological alignments. I will not tackle this issue in my final outcome but researching it and putting it out there is essential to assimilate the situation.

A series of rules in the Lebanese Football League is obligatory, among which is the fact that in the Lebanese Football League, league seats are distributed according to the sects, similar to the method used in the Lebanese parliament’s distribution of seats; that is, the head of the league must be Shiite, the league secretary must be Druze, one of the head’s deputies must be a Sunnite and the other a Christian; the rest are represented by one Armenian, six Christians and six Muslims.

According to sectarian, national and ideological associations, the chants of a team’s public represent or adapt to changes or events in the domestic political scene.

As for Lebanon’s regional distribution, all the areas are represented except for the Bekaa valley.

As long as Lebanese society remains in the shadow of such delineations (such as sectarian ideology) and the neo-liberal tenets which highlight rivalry and competition, football as a metaphor for ‘friendship, solidarity, and fraternity’ will never come to pass. It will remain a paradigm of war, battle and combat and the illusion of unity will remain hanging in temporal stage, or virtual unity.

Martin Heidegger in ‘Murder of the Body: A Jury Verdict Pending’ discusses the video game culture, saying that “our culture is fascinated with the immaterial body which knows no aging process and may overcome even death.”

In this spirit, I want to create a video (or series of loops, depending whether I want to publish the final narrative as an interactive project), based on stories – both narrative and informative – to discuss my society and culture as seen through a football match.

Marc Augé studied the football language through television screens. According to him, on small screen televisions and monitors, audiences watching a football match plunge into a so-called “voluntarism of imagination”, that is, the tendency of the spectator to go beyond the game by screaming and trying to visually force the relatively small-scale football players to get closer to the ball and score.

This phenomenon arises to the fact that the screen is small; therefore the simulacrum of the field is a field in reduction, or a micro-field. This implies that the football players and the ball appear in miniature, making the viewer imagine that the process of getting a goal is actually quite simple. At a later stage, Augé speaks about ultra big screens displayed in public spaces; here, the player appears larger than usual, and thus, the ability to imagine is reduced to zero. In this case, the spectator’s perception with regard to the scale of the football match becomes more complicated: The screen enlarges players, giving back to the audience, as in their early days of movie theaters, their childhood perceptions… a period where all adults appeared as giants.

The relation between the public and the television screen is revealed at the end of the match; suddenly the event is no longer inside the screen, but totally outside it. The screen is, in this case, reduced to its modest role as witness, or substitute with the mere task of giving older and sick people a reflection of what is happening elsewhere.

The remarkable fact, at game end, becomes the urge instantly felt by each viewer to meet the crowd. There’s something to share, something that doesn’t exist outside the sharing process; and that is the object that the screen cannot contain. It is at the same time the victory and the limits of the media… the moment when television screens become abandoned by all those who rush to the streets to congratulate each other.

I will be researching throughout my project the football language and technical terms, with elements or techniques such as ‘replay’ and ‘slow motion’ that allow for a more clinical decipherment of an arbitrary decision, or the exploration of a detail that otherwise could not be seen. In a way, these visual techniques used to present a football match to TV screen viewers, teach us how to see. It urges the viewer to encourage, to be inside the event. After all, a football game is half-carnival, half manifestation; it is a feast to re-conquer something that resembles reality.

At this point, I have a vague idea of the type of imagery, but I was thinking of the video game type as a possibility to include icons representing players and football teams, the ambassadors of this intense sport’s event; an event which becomes, for mere mortals, an occasion to measure one’s history to the larger history, or to history simply.

More than any other sport, football remains one etched into our memory: It possesses, to a high degree, the force of souvenir, incomparable mixes, a rare aroma provoking drunkenness that blends the past with the present, myth and ritual.

It is not by accident that, twenty years later, I still recall the football hitting my face that day in my parent’s village. It has become the alarm that wakes me up every morning.

I am intending to proceed by interviewing a leftist economist ‘Kamal Hamdan’ regarding the issue of the economical situation in 90s Beirut, since I think I have some kind of a lack in this area. Then I will continue doing my readings on the narrative in the cyberspace, for that I have to start from earlier theoreticians who wrote about structuralism and narration, to include Roland Barthes’ ‘Introduction to the Structural Analysis of Narratives’ and contemporary practitioners to include Mark Amerika’s way of describing the novel in the digital realm. For the style, I will be going through a whole range of narrative approaches from animation series (for instance Beavis and Butt-head) to comic artists (David Shrigley per se), television shows (the MTV Jackass world) and other forms of art that included narration. Then, I will start writing a script, using both personal stories, and trying to link them to the economical, social, and national aspects of the Football and political practice and aftermath. I will have to research potential visual elements, potential style (deconstruction style so far) and location hunting for the filming spots. Once I decide on the final outcome, I will have access to a tutorial to the relative software needed to start the actual realization of the project.

Thursday, 1 October 2009

1W3 Douglas Gordon and Philippe Parreno's film: 'Zidane a 21st century portrait'



‘From the first kick of the ball until the final whistle.’

‘Madrid, Saturday 23rd, 2005, who could have imagined that in the future, an ordinary day like this, might be forgotten or remembered as anything more or less significant than a walk in the park. Face to face, as close as it lasts, for as long as it takes’ These are the words that release the football match filmed by the two directors, Douglas Gordon and Philippe Parreno with their super quality cameras. The film starts with an extreme close up on the field and the match, a zoom in to the extent that the only visible material the spectator gets is the digitized coloured bits, changing from green to red then yellow and so on, depending on what the camera is rolling over. 17 cameras around the set with magnificent zoom lenses, the longest, for the first time in the commercial use, all the cameras are following the football player Zinédine Zidane, the icon of the national French football team, playing for Real Madrid.

The directors manage to scrutinize Zidane’s movements, his sweat is so close to the film viewer, and so are his spits, the movement of his eyes, his sight’s fields, the scratch of his nose, having researched the techniques of filming a football match, Gordon and Parreno add their artistic practice on that layer to create a football related cinematic language with moments of abstraction or gazing in a another world, could be a detail of the green grass, a projector emitting heat, a digital clock hanging on a banner, a kellogg’s frosties advertising in motion… Immersion is definitely part of the viewing experience, and at moments, I started thinking that it is actually becoming awkward not to film the actual ball but a star player, it was playing on the ‘ordinary’, the one they mention in the beginning of the film. A fall on the ground would become a poetic landscape, using the same technique of replaying the scene but with a slower pace, and played against Mogwai’s music, created for the original soundtrack of the film. Football never seemed so lonely for me, it was no longer a collective play, it was Zidane, alone, the football field as a deserted place, with the whole ‘ghost like’ ambiance that is out there but that we - the film’s spectators - cannot reach or see.

In the ‘following Zidane’ trip, the directors are looking closely and lovingly to him, Zidane would look up to the sky, and the cameramen follow his sight field, only to show us what is on his mind at this specific brief second, they show us the heat emitted by the light projectors and carry on by a narrative, in Zidane’s words, that takes us backwards to his early childhood years, yet giving a backup for the directors’ way of working; ‘As a child, I had a running commentary in my head when I was playing. It wasn’t really my own voice; it was the voice of Pierre Cangioni, a television anchor of the 1970s. Every time I heard his voice, I would run towards the TV as close as I could get, for as long as I could. It wasn’t that his words were so important, but the tone, the accent, the atmosphere was everything…’

I was taken by Zidane t-shirt’s number 5, for me when I was 5 years old, I thought I looked like number 5, very thin on the top with a big belly, and this is practically the age that as far as I know, is the limit of when I remember myself in my childhood years.

‘When you step into the field, you can hear and feel, the presence of the crowd. There is sound, the sound of noise.’ Zidane follows the appearance of these words, standing alone in the frame, applauding, but we - film’s spectators – did not see what happened on the field to deserve applause, while the field spectators did. ‘When you are immersed in the game, you don’t really hear the crowd, you can almost decide for yourself what you want to hear, you are never alone, I can hear someone shift around in their chair, I can hear someone coughing, I can hear someone whisper in the ear of the person next to him, I can imagine that I can hear the ticking of a watch. Maybe if things are going badly, you become conscious of people’s reaction. When it is not going well, you feel less involved and more likely to hear the insults, the whistles. You start to have negative thoughts sometimes you want to forget.’

‘The game, the event, is not necessarily experienced or remembered in ‘real time’, my memories of games and events are fragmented, sometimes when you arrive in the stadium, you feel that everything has already been decided, the script has already been written’.

It is a whole match, one whole match for Real Madrid, Zidane manages to do it all, he helps Ronaldinho score, Ronaldinho kisses Zidane on the cheek, Zidane fights with the other team’s player, he is penalized, the jury’s red card forces him to leave the field, the directors zoom out from the player to the football field, the whole architecture of the playing field, and it is in Zidane’s words that the film ends: ‘magic is sometimes close to nothing at all, when I retire I will miss the green of the field, ‘le carré vert’’.

Friday, 18 September 2009

1W1 Bus Stories

Bus on diversion:
The other day, the bus was on diversion, so I had to walk to another bus to continue my journey. Road works were taking place; at a certain point I heard the sizzling sound of the asphalt; the heat and odor emitted were really strong. I was intrigued to research the sounds of still material.
Later that day, I was telling a friend about that, so she practically told me that, when filming a football match, there are actual microphones that are inserted inside the balls, which makes the sounds of the ball hitting the ground audible to the spectators.

Bus 48 to London Bridge:
On the bus 48 to London Bridge, the driver was humming and whistling the ‘London Bridge is falling down’ nursery rhyme.

Monday, 14 September 2009

1W1 Presenting myself and my proposal








My name is Maya Chami, I am graphic designer working in the field since 2002. Other than the market’s work, I have been working independently on graphic interventions in a Lebanese newspaper, an initiative that intended to provide graphic designers with a space to get involved in the public sphere through an idea with social or political dimensions. This graphic intervention became a statement, a weekly narration of political, social and even poetic thought – presented graphically.
After some years of work, with a focus on various aspects of design for print media, I have reached a stage where I am seeking a further education to enhance my capabilities as a designer in the digital moving image and the digital arts field, and this is why I opted for The MA in Digital Arts Online at Camberwell College of Arts.
Recently I have worked on a stop-motion short in order to experiment with the relative technique; it’s a story that I have written that recounts the incidents that my uncle encountered the night of his death. This project was entitled playground 1956-1994, portraying in a way Beirut the battleground that he used as a recreational area.
It is has been a while now that I started to realize that I love storytelling and could easily use it as visual material. I recollect stories that I remember and link them with concepts that, just now, I am becoming aware of. I don’t have great communication skills though, which makes my storytelling experiences a little bit unusual, for me at least. I am intending to research non-linear narratives, it could help me discover some pathway.
Being from the Middle East, I am involved in the social political economical or not? I still have not decided, I am still researching and resisting this idea. But living in Beirut is definitely what molded my character. I am a city person, cannot stand being in nature for more than three hours. Beirut is a sea city (on the Mediterranean), sunny most of the time, I don’t consider the sea as nature; it is mainly the trees and its insects that get on my nerves.
The project proposal that I am wishing to work on is based on an incident. I was 4 years old when the war in Beirut started, so school was dismissed early this year and we escaped to the village for an early summer vacation in the middle of February. Our village in the south was very boring, so the main source of entertainment was to watch the plants grow and the flowers blossom. My mother’s efforts to entertain us including one day an outing to watch a football game in the only playing field in the village; Once we reached the football field, one of the football players kicks the ball and the ball hits me squarely in my face. As my nose starts bleeding my mother takes me into her lap and places my head on her shoulder. That day, my nose bled so much it ruined the removable collar of my mother’s brown-checkered dress she had bought from ‘Carel’. It was a sparkling day. The crisp colors of the green grass and the red blood still shine in my mind whenever I reconstruct the accident in my memory. After the incident, my mother’s dress lost its sublime quality as the blood stains on the collar couldn’t be removed; and the dress without its collar no longer held any of its original appeal. It was its raison d’être, the only indicator of its Bauhaus connotation. I kept seeing the dress left lying around somewhere in her bedroom. Every effort had been made to remove the stains; but unfortunately, nothing could solve this glitch. ‘Carel’ is a fancy boutique in Beirut, targeting mainly upper middle class and the high-class society. This is where she used to buy all her wardrobe as far as I remember.
Years later, when I was to turn 17, my mother finally declared that she was no longer able to buy any more items for her wardrobe from ‘Carel’. It was then that I realized the economic situation of my family was no longer as it was during wartime.
Fourteen years later, the accident of the football hitting my face, the nose bleed, its consequences and my mother’s subsequent declaration would become like a wake-up call for me. I would question its implications. It was so connected.
I began deciphering the elements of my story. I thought about the strike of the football, the blood as a form of art, the reconstruction of the scene in my memory with the crispness of its colors, football practice, the implications of identity and nationalism in a game, my mother’s brown-checkered dress and our financial situation pre and post war. I revisited the Bauhaus sensibility, the bread and circuses phenomena, sports in general, and the case study of Lebanon, in specific, with its public and the excitement, slogans and chants of Lebanese sports teams, the inherent sectarian and regional distribution of these teams, the representation and the aftermath of football…
It was no accident or mere coincidence that my mother’s inability to buy her wardrobe from ‘Carel’ was declared at the same period some leaders in Lebanon were buying football teams and encouraging youth to focus their attention to sports in the country. In post war Beirut, we can actually discuss the economy of football, neo-liberalism, and investments in similar institutions rather than in cultural projects. The new economy of Beirut of the 90s, based on a credit system, was cutting its way into the shadow of football practice consumption and the consumption of football teams. Inflation was the post war fact; nevertheless Beirut had become a potential ‘winning’ project, or at least this is what the leaders wanted people to have faith in… the mere existence of the country on the map was a victory; debt was not an issue; one should keep the game going.
In my research I will be discussing the illusion big football games provide to society’s masses, the ‘apology for physical force’ and the ‘socially permitted aggression’, reclaiming symbols of the republic including flags and national anthems, delirious crowds, intellectuals glued to their television screens, and the public literally colonized by magical passes. I will also be examining the relation between public and the screen, the clinical decipherment of a player’s arbitrary decision, the abandonment of the screen at the moment of victory when a game ends, the viewer that becomes a member of a nationalist crowd...